If, while resolving the cascade ability from the first spell you cast from exile in a turn, you cascade into a second Wild-Magic Sorcerer, the spell will not cascade again.

AFC (Forgotten Realms Commander) · #305 · EN
Wild-Magic Sorcerer
Creature — Orc Shaman Sorcerer
Wyjaśnienie po polsku
Czarownik Dzikiej Magii (Wild-Magic Sorcerer)
Stwór — Ork Szaman Czarownik
Jak działa karta?
Pierwszy czar, który w turze zagrasz z wygnania, ma kaskadę: wygnaj karty z góry biblioteki aż znajdziesz nie-lądową kartę o mniejszym koszcie, możesz ją zagrać bez płacenia kosztu.
Pierwszy czar, który w każdej turze zagrasz z wygnania, zyskuje kaskadę. Kaskada wymaga wygnania kart z góry biblioteki aż znajdziesz kartę niebędącą lądem o niższym koszcie many; możesz ją zagrać bez płacenia jej kosztu many. Wygnane karty trafiają potem na spód biblioteki w losowej kolejności. Jeśli zagrasz tę wygnaną kartę, trafi ona na stos powyżej pierwotnego czaru z kaskadą; obowiązują też zasady dotyczące , kosztów dodatkowych i widoczności wygnanych kart.
Ważne interakcje
- Jeśli kontrolujesz więcej niż jednego Czarownika Dzikiej Magii, pierwszy czar rzucony z wygnania otrzyma tyle oddzielnych instancji kaskady, ile tych Czarowników kontrolujesz.
- Gdy kaskada rozwiązuje się, musisz wygnawać karty; jedyną opcjonalną częścią jest to, czy zagrasz ostatnią wygnaną kartę.
- Jeżeli z kaskady wygnasz kartę z
w koszcie many, wybierasz wartość X równą 0, gdy zagrasz ją nie płacąc kosztu many.
Częste pomyłki
- Mylenie „
” z poświęceniem lub innymi kosztami —
oznacza przekręcenie, nie poświęcenie.
- Zakładanie, że jeśli kaskada wygnie kartę o równym lub wyższym koszcie, możesz ją zagrać — musisz wygnąć kartę o mniejszym koszcie.
Przykład
W turze zagrasz czar z wygnania; wygnaj karty aż znajdziesz nie-lądową kartę o niższym koszcie i możesz ją zagrać bez płacenia jej kosztu many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Forgotten Realms Commander (AFC)
- Data wydania
- 2021-07-23
- Rzadkość
- Rare
- Artysta
- Aaron J. Riley
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 7035c066-dcde-4be5-aed0-03f89eb419d7
- Oracle ID
- a450ef56-8511-43e0-bdca-0c25f54ba338
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- extendedart
- Typ promocji
- boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 1 654
- Penny rank
- —
- Multiverse IDs
- 531525
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 244241
- Cardmarket ID
- 572658
- Illustration ID
- 1b566e17-c4d6-4d7f-8f44-f7fcacfc9555
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
The first spell you cast from exile each turn will have cascade, even if it's not the first spell you've cast that turn.
Due to a recent rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
If a spell with cascade is countered, the cascade ability will still resolve normally.
However, if you cast a spell from exile and then later that turn Wild-Magic Sorcerer comes under your control, Wild-Mage Sorcerer won't give cascade to any other spell you cast from exile that turn.
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions. For example, Wild-Magic Sorcerer's mana value is always 4.
You exile the cards face up. All players will be able to see them.
If you control more than one Wild-Magic Sorcerer, the first spell you cast from exile will have that many instances of cascade, each of which will trigger separately.
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