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Runic Armasaur

PM19 (Core Set 2019 Promos) · #200s · EN

Runic Armasaur

Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
The Sun Empire's most sacred sites are protected by more than prayers.
RzadkośćRare
PLN regular—
PLN foil20,89 zł
PLN etched—

Runiczny Armasaur (Runic Armasaur)

Stwór — Dinozaur

Za każdym razem, gdy przeciwnik aktywuje zdolność stwora lub landu, która nie jest zdolnością many, możesz dobrać kartę.

Jak działa karta?

Gdy przeciwnik aktywuje zdolność stwora lub landu, która nie jest zdolnością many, możesz dobrać kartę. Zdolność wyzwala się przed zdolnością aktywowaną, która ją spowodowała.

Za każdym razem, gdy przeciwnik aktywuje zdolność stwora lub landu, która nie jest zdolnością many, możesz dobrać kartę. "Aktywuje" oznacza użycie zdolności aktywowanej (takiej, która ma dwukropek). Zdolność Runicznego Armasaura wyzwala się i wchodzi na stos zanim rozwiąże się zdolność, która ją spowodowała, więc możesz użyć dobierania kart zanim ta zdolność zacznie działać.

Ważne interakcje

Częste pomyłki

Przykład

Przeciwnik przekręca Wyspę i aktywuje jej zdolność "{T}: Dodaj {U}"; Runiczny Armasaur wyzwala się i możesz dobrać kartę, zanim ta zdolność wytworzy manę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Core Set 2019 Promos (PM19)
Data wydania
2018-07-13
Rzadkość
Rare
Artysta
Randy Vargas
Mana value
3
Mana cost
{1}{G}{G}
Power / Toughness
2 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
6fac9765-5811-4c45-a872-05a7fbc1a769
Oracle ID
48e8ae59-a234-498e-9dae-bac8d1424ea5
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 479
Penny rank
9 223
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
170013
Cardmarket ID
360976
Illustration ID
3aa1aa84-cac3-41e3-bf73-366557210028
Status obrazu
highres_scan

Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).

Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.

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