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Glen Elendra Archmage

SLD (Secret Lair Drop) · #115 · EN

Glen Elendra Archmage

Creature — Faerie Wizard

Flying
{U}, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćRare
PLN regular—
PLN foil236,81 zł
PLN etched—

Arcyczarodziejka z Glen Elendry (Glen Elendra Archmage)

Stwór — Fae Czarodziejka

Latanie (Flying)
{U}, Poświęć ten stwór: Skontruj wskazany nie-stworowy czar.
Wytrwałość (Persist) (Gdy ten stwór umrze, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Latający stwór, którego możesz poświęcić za {U}, by skontruować nie-stworowy czar; gdy umrze bez znacznika -1/-1, wraca z -1/-1 (Wytrwałość).

To latający stwór, który możesz poświęcić i zapłacić {U}, by skontruować nie-stworowy czar. Gdy zginie bez żadnych znaczników -1/-1 na sobie, Wytrwałość (Persist) zwraca go na pole bitwy kontrolowane przez właściciela z jednym znacznikiem -1/-1 — to nowy obiekt, bez pamięci poprzedniego. Efekt {U}, Poświęć ten stwór: skontruj wskazany nie-stworowy czar działa natychmiast po opłaceniu kosztu i poświęceniu.

Ważne interakcje

Częste pomyłki

Przykład

W turze przeciwnika płacisz {U} i poświęcasz Arcyczarodziejkę z Glen Elendry, by skontruować przeciwny błyskawiczny czar; jeśli potem zginie bez znacznika -1/-1, wróci z jednym znacznikiem -1/-1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Secret Lair Drop (SLD)
Data wydania
2020-02-12
Rzadkość
Rare
Artysta
Rian Gonzales
Mana value
4
Mana cost
{3}{U}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
6f9c1419-aa54-4dd3-8d7d-4e2f60e7f581
Oracle ID
5f3f68b5-8c6a-4181-bb8a-9c73967d198a
Słowa kluczowe
Flying, Persist
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
inverted
Typ promocji
—
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
1 720
Penny rank
1 660
Multiverse IDs
509348
Arena ID
—
MTGO ID
—
TCGplayer ID
232575
Cardmarket ID
567162
Illustration ID
187dd2d9-5861-4c86-a883-ad04b561d11a
Status obrazu
highres_scan

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

If a creature with persist stops being a creature, persist will still work.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

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