Order of Midnight
Creature — Human Knight
This creature can't block.

ELD (Throne of Eldraine) · #288 · EN
Creature — Human Knight // Sorcery — Adventure
Strony karty
Creature — Human Knight
Sorcery — Adventure
Wyjaśnienie po polsku
Stworzenie — Człowiek Rycerz // Zaklęcie — Przygoda
Karta ma część Adventure (Alter Fate) i część permanentu (Order of Midnight). Grając Adventure traktujesz tylko jego cechy; gdy się rozwiąże, karta idzie do wygnania i możesz potem zagrać permanent. Jeśli Adventure nie rozwiąże się, nie będziesz mógł zagrać permanentu.
To jest karta z dwiema częściami: stworzeniem (Order of Midnight) i Adventure (Alter Fate). Możesz zagrać część Adventure (Alter Fate) jako zaklęcie Sorcery — wtedy traktujesz tylko cechy tej części (kolor, koszt, wartość many itp.). Gdy to zaklęcie się rozwiąże, zamiast iść do grobu karta zostanie wyeksilowana; póki tam leży, możesz później zagrać ją jako permanent (czyli jako Order of Midnight). Jeśli zaklęcie nie rozwiąże się (np. zostanie skontrowane), karta nie będzie wyeksilowana i nie będzie można jej potem zagrać jako permanent. Jeśli zagrasz kartę bez użycia linii Adventure (czyli od razu jako stworzenie), wtedy używasz zwykłych cech karty i Adventure nie ma zastosowania.
Przykład: zagrasz Alter Fate (Adventure) jako sorcery. Gdy się rozwiąże, karta zostaje wyeksilowana; później, podczas swojej głównej fazy i przy pustym stosie, możesz zapłacić koszt i zagrać Order of Midnight jako stworzenie z wygnania. Jeśli Alter Fate zostanie skontrowane, karta nie trafi do wygnania i nie możesz potem zagrać stworzenia z tej karty.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
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