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Dragonshift

DGM (Dragon's Maze) · #66 · EN

Dragonshift

Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
RzadkośćRare
PLN regular0,83 zł
PLN foil2,32 zł
PLN etched—

Przemiana w Smoka (Dragonshift)

Czar błyskawiczny

Do końca tury wskazany stwór, którego kontrolujesz, staje się niebieskim i czerwonym Smokiem o bazowej sile i wytrzymałości 4/4, traci wszystkie zdolności i zyskuje Latanie (Flying).
Przeciążenie (Overload) {3}{U}{U}{R}{R} (Możesz rzucić ten czar za jego koszt Przeciążenia. Jeśli to zrobisz, zmień słowo „wskazany” w jego tekście na „każdy”.)

Jak działa karta?

Do końca tury wskazany stwór, którego kontrolujesz, staje się niebieskim i czerwonym Smokiem 4/4, traci wszystkie zdolności i zyskuje Latanie (Flying). Za koszt Przeciążenia dotyczy każdego takiego stworzenia, które kontrolujesz przy rozwiązywaniu.

Do końca tury wskazany stwór, którego kontrolujesz, staje się niebieskim i czerwonym Smokiem o bazowej sile i wytrzymałości 4/4. Traci wszystkie swoje zdolności i zyskuje Latanie (Flying). Jeśli zapłacisz koszt Przeciążenia, zaklęcie nie będzie celować i zamiast „wskazany” dotknie każdego odpowiedniego stworzenia, które kontrolujesz w momencie rozwiązywania się zaklęcia. Efekt nadpisuje wcześniejsze efekty ustalające konkretne wartości siły/wytrzymałości, ale późniejsze takie efekty mogą go zastąpić; zdolności zdobyte po rozstrzygnięciu zostaną zachowane.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Przemianę w Smoka na swojego 2/2; do końca tury staje się on niebieskim i czerwonym Smokiem 4/4 z Latanie (Flying) i bez innych zdolności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Dragon's Maze (DGM)
Data wydania
2013-05-03
Rzadkość
Rare
Artysta
Svetlin Velinov
Mana value
3
Mana cost
{1}{U}{R}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
6c046e4e-810c-4123-bb1a-4f97e0cd43d1
Oracle ID
b02d24fd-62b4-4f78-96af-57f88c98c5c8
Słowa kluczowe
Overload
Tożsamość kolorów
{R}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
izzet
Obramowanie / znacznik
black / —
EDHREC rank
21 538
Penny rank
12 433
Multiverse IDs
369061
Arena ID
—
MTGO ID
48422
TCGplayer ID
67954
Cardmarket ID
261497
Illustration ID
d45e3625-8756-4447-86cf-c482f26f63cc
Status obrazu
highres_scan

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

If any of the affected creatures gains an ability after Dragonshift resolves, it will keep that ability.

Effects that modify the power or toughness of an affected creature, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

If you cast Dragonshift using overload, only creatures you control when it resolves will be affected. Creatures that come under your control later in the turn will not.

Each affected creature will lose all other colors and creature types and be only red, blue, and a Dragon. Each will retain any other types it may have had, such as artifact.

Each affected creature will lose any abilities it may have gained prior to Dragonshift resolving. Notably, this includes the ability to cast the copies of a card with cipher that's encoded on the creature, although that ability will return after the turn ends.

Dragonshift overwrites all previous effects that set a creature's power or toughness to specific values. However, effects that set a creature's power or toughness to specific values that start to apply after Dragonshift resolves will overwrite this effect.

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