You could hit up an all-you-can-eat poison counter buffet no problem. (704.5c)

UST (Unstable) · #20 · EN
Rules Lawyer
Artifact Creature — Cyborg Advisor
Wyjaśnienie po polsku
Adwokat Zasad (Rules Lawyer)
Artefakt stwór — Cyborg Doradca
Jak działa karta?
Wyłącza stanowe akcje względem ciebie i twoich permanentów, więc nie przegrywasz z powodu życia ≤0 ani innych typowych stanowych powodów. Nie działa na siebie.
Adwokat Zasad wyłącza stosowanie stanowych akcji dla ciebie i twoich permanentów, więc nie przegrywasz przy 0 lub mniej życia ani za dobieranie z pustej biblioteki. Twoje stwory nie giną z obrażeń ani deathtouch, planeswalkerzy i legendy nie trafiają do cmentarza z powodu zerowych wskaźników, znaczniki nie są usuwane przez reguły, a aury, equipmenty i inne pozostają przy nielegalnych celach. Nie obejmuje on siebie samego; zdarzenia załatwiające wygraną/porażkę nadal działają.
Ważne interakcje
- Rules Lawyer nie chroni innych graczy — jego efekt dotyczy tylko ciebie i permanentów, które kontrolujesz.
- Ability Rules Lawyer nie działa na siebie, więc może zginąć normalnie; jeśli stracisz nad nim kontrolę będąc na ≤0 życia, natychmiast przegrasz.
- Dobieranie z pustej biblioteki nic nie robi — nie dobierasz karty ani nie przegrywasz z tego powodu.
Częste pomyłki
- Myślenie, że Adwokat Zasad dotyczy wszystkich graczy — dotyczy tylko ciebie i twoich permanentów.
- Zakładanie, że chroni również samego Adwokata Zasad — jego zdolność nie ma na niego zastosowania.
Przykład
Jeśli masz 0 życia i kontrolujesz Adwokata Zasad, nie przegrywasz z powodu życia ≤0; jednak jeśli tracisz kontrolę nad Adwokatem, natychmiast przegrywasz, jeśli nadal masz 0 lub mniej życia.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unstable (UST)
- Data wydania
- 2017-12-08
- Rzadkość
- Rare
- Artysta
- Sean Murray
- Mana value
- 5
- Mana cost
- Power / Toughness
- 1 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 6c02c575-5685-44f5-8b47-89d888529d1b
- Oracle ID
- 0a3d3d5e-fb77-4940-9ece-7ed62bd6413e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- orderofthewidget
- Obramowanie / znacznik
- silver / oval
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 439409
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 152433
- Cardmarket ID
- 313645
- Illustration ID
- 0ae3a404-e067-423e-96f8-f4010d956a19
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Good news for Rasputin Dreamweaver fans: you can ignore abilities of permanents you control that say it can't have more than a certain number of a certain kind of counter. (704.5r)
Because Rules Lawyer applies only to you and other permanents you control, tokens that leave the battlefield will continue to cease to exist. This is also true for copies of cards that might exist off the battlefield.
Your Two-Headed Giant team can no longer lose because you have 0 or less life or fifteen or more poison counters. (704.6as and 704.6b)
A creature with toughness 0 or less can still attack and block. If it blocks an attacking creature with trample, treat its toughness as 0 when determining how to assign combat damage.
Battles you control with no defense counters aren't put into their owners' graveyards. Given the intrinsic ability of Sieges (310.11b), this is unlikely to come up often. (704.5v)
If you try to draw from an empty library, nothing happens. (704.5b)
Rules Lawyer's ability doesn't apply to itself. It can die for any number of reasons. If you're at 0 or less life and you lose control of Rules Lawyer, you'll immediately lose the game.
Battles you control with no player in the game designated as their protector do not get a new protector. In this state, they'll be impossible to attack. Even Rules Lawyer has weaknesses. (704.5w)
You can control as many legendary permanents (including planeswalkers) with the same name as you want. It's like your own personal Mirror Gallery! (704.5j)
+1/+1 counters and -1/-1 counters on permanents you control no longer annihilate each other. (704.5q)
Sagas you control aren't sacrificed when they have more lore counters than chapter abilities, even if their final chapter ability isn't on the stack. Have fun stacking up lore counters! (704.5s)
Any ability that says a player wins or loses the game still works.
You can control multiple permanents with the supertype world. So, that opens up some deck ideas, I'd imagine. (704.5k)
While you control Rules Lawyer, the following is true, with the exception of not affecting Rules Lawyer itself (Comprehensive Rules references as of this writing in parentheses; check out all of 704.5 and 704.6 for anything that's been added, changed, or moved since then):
Equipment and Fortifications you control can stay attached to an illegal permanent. (704.5n)
If you control a Siege and you're also its protector, you'll continue to be its protector. Good luck attacking it. (704.5x)
In Commander, you're immune to the "commander damage rule" that says you lose if a single commander deals 21 or more combat damage to you. (704.6d)
Creatures you control with toughness of 0 or less remain on the battlefield. (704.5f)
Planeswalkers with no loyalty counters and battles with no defense counters can still be attacked. Hopefully your opponents think this sounds fun and cool.
Your planeswalkers remain on the battlefield even if they have no loyalty counters. (704.5i)
Creatures you control that have been dealt lethal damage remain on the battlefield. (704.5g)
Auras you control stay on the battlefield if they're attached to an illegal permanent or if they aren't attached to a permanent (but should be). They may not do much because there probably won't be an "enchanted [whatever]," but they'll stay on the battlefield! (704.5m) Similarly, thanks to an unlisted silver-bordered state-based action no longer applying, your creatures with augment can now survive even if not attached to a host. If this happens, its power and toughness are 0/0. (704.5m)
You don't lose the game if you're at or below 0 life. (704.5a)
Creatures can have as many Roles you control as you want attached to them. The casting director's job has never been easier. (704.5y)
You won't choose sector designations for creatures that don't already have them if a permanent with space sculptor is on the battlefield. If this comes up, it'll be a true galaxy brain moment. (704.5u)
If you somehow control a battle or creature that's attached to another permanent, that battle or creature can stay attached. If it's a creature, it can attack and block, even if another creature is carrying it. Similarly, if you control a permanent that isn't an Aura, an Equipment, or a Fortification, it can stay attached to whatever you manage to get it attached to. Strange. (704.5p)
Creatures you control shrug off opposing creatures with deathtouch. (704.5h)
Pełny rekord źródłowy JSON
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