For example, a 2/3 creature will assign 3 combat damage rather than 2.

JMP · #378 · en
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
PLN regular1,63 zł
PLN foil—
PLN etched—
Dane wydruku
- Set
- Jumpstart (JMP)
- Data wydania
- 2020-07-17
- Rzadkość
- Rare
- Artysta
- Kieran Yanner
- Mana value
- 2.000
- Mana cost
- {1}{G}
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 6bf261c8-98e4-491e-9e51-a9058ff2c03a
- Oracle ID
- 4d6d3e6d-f958-4c17-b117-960fb8033601
Legalność formatów
StandardniedozwolonaFuture StandardniedozwolonaHistoriclegalnaTimelesslegalnaGladiatorlegalnaPioneerlegalnaModernlegalnaLegacylegalnaPauperniedozwolonaVintagelegalnaPenny DreadfullegalnaCommanderlegalnaOathbreakerlegalnaStandard BrawlniedozwolonaBrawllegalnaCompetitive BrawllegalnaAlchemyniedozwolonaPauper CommanderniedozwolonaDuel CommanderlegalnaOld School 93/94niedozwolonaPremodernniedozwolonaPreDHniedozwolonaTiny Leaders: Rebornlegalna
Rulings
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Pełny rekord źródłowy JSON
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