There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

PIP (Fallout) · #627 · EN
Contaminated Drink
Instant
A little Rad-X helps, but nothing quite blocks out the taste.
Wyjaśnienie po polsku
Zanieczyszczony Napój (Contaminated Drink)
Szybki czar
Jak działa karta?
Dobierasz X kart, potem dostajesz połowę X zaokrągloną w górę znaczników rad. Znaczniki rad powodują później odsypywanie kart i utratę życia.
Zagraj ten szybki czar, podając X przy jego koszcie. Najpierw dobierasz X kart. Potem otrzymujesz połowę X zaokrągloną w górę znaczników rad (to znacznik, który przypisujesz sobie jako gracz). Znaczniki rad nie należą do permanentu i utrzymują się, dopóki coś nie każe ich usunąć; na początku etapu głównego przed walką gracza z znacznikami rad uruchamia się wrodzona zdolność, która każe temu graczowi odsypać z biblioteki kartę/karty równe liczbie jego znaczników rad i za każdą odsypaną nieziemię stracić 1 życie oraz usunąć jeden znacznik rad.
Ważne interakcje
- Znaczniki rad to znaczniki, które przypisuje się graczowi, nie permanetowi; śledź je oddzielnie dla każdego gracza (np. kostkami lub zapisem).
- Na początku etapu głównego przed walką gracza, który ma znaczniki rad, wyzwala się wrodzona zdolność: ten gracz odkłada na cmentarz z biblioteki liczbę kart równą liczbie posiadanych znaczników rad; za każdą nieziemię odsypaną w ten sposób traci 1 życie i usuwa z siebie jeden znacznik rad.
Częste pomyłki
- Mylenie znaczników rad z przypisanymi do permanentów — znaczniki rad przypisuje się graczowi, nie permanentowi.
- Uważanie, że znaczniki rad znikają na końcu tury; znikają tylko wtedy, gdy efekt mówi, aby je usunąć.
Przykład
Jeśli zapłacisz X=3, dobierasz 3 karty, a następnie otrzymujesz 2 znaczniki rad; na początku swojego kolejnego etapu głównego przed walką odsypiesz 2 karty i za każdą nieziemię stracisz 1 życie i usuniesz 1 znacznik rad.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Fallout (PIP)
- Data wydania
- 2024-03-08
- Rzadkość
- Uncommon
- Artysta
- Craig Elliott
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 6bd30bb4-790a-4c02-b7cb-fec60467dd89
- Oracle ID
- ee327c5e-ed29-4de3-bf50-92488f51a3a5
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- surgefoil, universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 8 679
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 540876
- Cardmarket ID
- 758787
- Illustration ID
- 199143c4-75d7-4bcb-bd7e-137af9dac80b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
Pełny rekord źródłowy JSON
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