If an opponent gains control of your nonblack creature, you phase it out with Divine Smite, and the duration of the control-change effect expires before it phases back in, your creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

AFR (Adventures in the Forgotten Realms) · #12 · EN
Divine Smite
Instant
"When darkness closes in around us, my blade will light our path."
Wyjaśnienie po polsku
Boski Cios (Divine Smite)
Czar natychmiastowy
Jak działa karta?
Przemieszcza wskazany stwór lub planeswalkera przeciwnika w fazę (staje się „nieistniejący” do jego następnej tury). Jeśli permanent jest czarny, zostaje wygnany zamiast fazować.
Czar natychmiastowy, który sprawia, że wskazany stwor lub planeswalker kontrolowany przez przeciwnika fazuje (przechodzi w fazę). Jeśli ten permanent jest czarny, zamiast fazować zostaje wygnany. Przedmiot fazujący jest traktowany jako nieistniejący do następnej tury jego kontrolera — nie można na niego celować ani stosować jego statycznych/wyzwalających efektów, a aura/wyposażenie fazują razem z nim i wrócą przy nim.
Ważne interakcje
- Jeśli przeciwnik przejmuje kontrolę nad twoim nieczarnym stworzeniem, a efekt zmiany kontroli skończy się zanim stworzenie powróci z fazy, stworzenie powróci pod twoją kontrolę przy rozpoczęciu ich następnego kroku odkręcania.
- Aura i wyposażenie fazują razem ze stworzeniem i wrócą na nie za razem, pozostając przyczepione.
- Fazowanie nie wywołuje zdarzeń „gdy wchodzi na pole bitwy” ani „gdy opuszcza pole bitwy”; fazujące się stworzenie zostaje też usunięte z walki, jeśli byłoby w niej.
Częste pomyłki
- Mylenie fazowania z wygnaniem — czarny permanent jest wygnany natychmiast, zamiast fazować.
- Próba celowania w permanent, który już fazuje — fazujące permaenty nie mogą być wskazane.
Przykład
Rzucasz Boski Cios na czarny planeswalker przeciwnika — zamiast fazować, zostaje wygnany; jeśli to był nieczarny stwór kontrolowany przez przeciwnika, fazuje i wróci przy jego następnym kroku odkręcania.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Adventures in the Forgotten Realms (AFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Uncommon
- Artysta
- Bryan Sola
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 6b8d0852-4df3-4b29-830d-c6975265ef53
- Oracle ID
- 3b06b242-caed-4c8f-b5ab-30e86061286e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 21 190
- Penny rank
- 13 166
- Multiverse IDs
- 527299
- Arena ID
- 77117
- MTGO ID
- 91526
- TCGplayer ID
- 243399
- Cardmarket ID
- 571728
- Illustration ID
- 559ec34b-03b3-4455-867d-22a5c42ec1a1
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
An attacking or blocking creature that phases out is removed from combat.
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