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Bubble Smuggler

MKM (Murders at Karlov Manor) · #41 · EN

Bubble Smuggler

Creature — Octopus Fish

Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
As this creature is turned face up, put four +1/+1 counters on it.
By the time they noticed the missing vials, Glovax was three fathoms away.
RzadkośćCommon
PLN regular0,48 zł
PLN foil0,26 zł
PLN etched—

Bubble Smuggler

Stworzenie — Ośmiornica Ryba

Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
As this creature is turned face up, put four +1/+1 counters on it.

Jak działa karta?

Możesz zagrać tę kartę zakrytą za {3} jako 2/2 z ward {2}. W dowolnym momencie gdy masz priorytet możesz ujawnić i zapłacić {5}{U} (disguise) — to nie używa stosu — a gdy zostanie odsłonięta, dostaje cztery +1/+1 żetony.

Disguise {5}{U}: Możesz zagrać tę kartę zakrytą za alternatywny koszt {3}. Kiedy zagrasz ją w ten sposób, staje się zakrytym zaklęciem stworzenia (face-down creature spell) z charakterystykami: 2/2, ward {2}, bez nazwy, bez kosztu many, bez typów, bez koloru i z wartością many 0. Gdy ta zakryta karta jako permanent znajduje się na polu bitwy, w dowolnym momencie gdy masz priorytet możesz wykonać specjalną akcję: ujawnić, że płacisz koszt disguise ({5}{U}) i obrócić permanent na odkrytą stronę. Ta akcja nie używa stosu i nie może być zareagowana. Gdy to stworzenie zostaje obrócone na odkrytą stronę, umieść na nim cztery +1/+1 żetony. Ponieważ permanent jest tym samym obiektem przed i po odsłonięciu, odsłonięcie nie powoduje wejścia na pole bitwy (ETB) ani innych efektów „gdy wchodzi na pole bitwy”. Zakryte stworzenia nie mają nazwy, więc nie mogą mieć tej samej nazwy co inne stworzenia (w tym inne zakryte). Zakryte karty i permanenty, które opuszczają odpowiednie strefy, trzeba ujawnić zgodnie z zasadami.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Możesz zapłacić {3} i zagrać Bubble Smuggler zakrytą jako 2/2 z ward {2}. Później, gdy masz priorytet, ujawniasz i płacisz {5}{U} (disguise), obracasz go na odkrytą stronę i kładziesz na nim cztery +1/+1, dzięki czemu stanie się większym stworzeniem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Leesha Hannigan
Mana value
2
Mana cost
{1}{U}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6b863ee0-d9f3-4b1e-993d-5212731d9353
Oracle ID
ca22fa33-5460-4d31-a9c8-4115d35b994c
Słowa kluczowe
Disguise
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 421
Penny rank
—
Multiverse IDs
646603
Arena ID
88960
MTGO ID
121568
TCGplayer ID
534691
Cardmarket ID
752583
Illustration ID
8dc1d73f-8c77-4a78-879b-f89c285a8fe1
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

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