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Vigor

TMC (Teenage Mutant Ninja Turtles Eternal) · #53 · EN

Vigor

Creature — Elemental Incarnation

Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
RzadkośćRare
PLN regular6,60 zł
PLN foil17,65 zł
PLN etched—

Vigor

Stwór — Uosobienie żywiołu

Tratowanie (Trample)
Jeśli miałoby zostać zadane obrażenie innemu stworowi, którego kontrolujesz, zapobiegnij temu obrażeniu. Połóż na tym stworze znacznik +1/+1 za każde 1 zapobiegnięte w ten sposób obrażenie.
Gdy Vigor zostanie umieszczony w cmentarzu skądkolwiek, wymieszaj go z biblioteką jego właściciela.

Jak działa karta?

Vigor zapobiega obrażeniom innym twoim stworom i kładzie znaczniki +1/+1 za każde zapobiegnięte obrażenie; ma też Tratowanie (Trample). Gdy trafi do cmentarza z dowolnego miejsca, jest potasowany do biblioteki właściciela.

Vigor zapobiega obrażeniom zadawanym innym twoim stworom i za każde 1 zapobiegniętego obrażenia kładzie na tym stworze znacznik +1/+1. Tratowanie (Trample) działa normalnie przy zadawaniu obrażeń. Gdy Vigor trafi do cmentarza z dowolnego miejsca, jego zdolność wyzwala się i po rozwiązaniu karty tasuje się ją z powrotem do biblioteki właściciela, chyba że jakiś efekt zmieni strefę przed rozwiązaniem tej zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli obrona dobija twoje 2/2 i miałaby otrzymać 3 obrażenia od czegoś innego, Vigor zapobiega 3 obrażeniom (umieszczając trzy znaczniki +1/+1) na tym stworu; jeśli Vigor trafi do cmentarza z ręki, później zostanie potasowany do biblioteki jego właściciela.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Teenage Mutant Ninja Turtles Eternal (TMC)
Data wydania
2026-03-06
Rzadkość
Rare
Artysta
Robin Olausson
Mana value
6
Mana cost
{3}{G}{G}{G}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6952b1c3-2a18-4ad5-8130-861fce1cb422
Oracle ID
70787d8b-0a40-43ea-837a-9617dc13e7e5
Słowa kluczowe
Trample
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 320
Penny rank
7 690
Multiverse IDs
—
Arena ID
—
MTGO ID
147439
TCGplayer ID
679596
Cardmarket ID
873522
Illustration ID
c42bcc46-716c-4adf-93f0-af7871ad4fca
Status obrazu
highres_scan

If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.

If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.

Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.

The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.

Pełny rekord źródłowy JSON
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