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Great Ugly-Looking Goblin // Clap! Snap!

HOB (The Hobbit) · #259 · EN

Great Ugly-Looking Goblin // Clap! Snap!

Creature — Goblin Soldier // Sorcery — Adventure

RzadkośćUncommon
PLN regular—
PLN foil5,20 zł
PLN etched—

Great Ugly-Looking Goblin

Creature — Goblin Soldier

Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)

Clap! Snap!

Sorcery — Adventure

Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)

Great Ugly-Looking Goblin // Clap! Snap!

Stworzenie — Goblin Soldier // Sorcery — Adventure

(Brak tekstu Oracle przekazanego; zakłada się standardowe zasady dotyczące kart z Adventure: gdy zagrasz Adventure, używasz tylko alternatywnych cech tej części; gdy Adventure rozwiąże się, karta jest wyeksileowana i możesz później zagrać jej główną część jako permanent zgodnie z normalnymi ograniczeniami.)

Jak działa karta?

Karta ma część Adventure (Clap! Snap!) i część permanentu (Great Ugly-Looking Goblin). Jeśli zagrasz Adventure i ono rozwiąże się, karta zostaje wyeksileowana i później możesz zagrać stworzenie z exila. Jeśli Adventure nie rozwiąże się, nie dostajesz tej możliwości. Gdy karta nie jest na stosie jako Adventure, ma normalne cechy stworzenia.

Ta karta ma dwie części: główną — Great Ugly-Looking Goblin (stworzenie — Goblin Soldier) — oraz alternatywną jako Adventure — Clap! Snap! (sorcery). Jeśli zagrasz Clap! Snap! jako Adventure, traktujesz tę część karty wyłącznie według jej alternatywnych cech (kolor, koszt many, mana value itp.). Gdy Clap! Snap! rozwiąże się jako czar, karta jako taka zostaje wyeksileowana zamiast trafić do grobu; dopóki tam pozostaje, możesz zagrać Great Ugly-Looking Goblin jako permanent (stworzenie) stosując normalne zasady zagrywania stworzeń (zwykle w swojej głównej fazie, gdy stos jest pusty). Jeśli Clap! Snap! nie rozwiąże się (np. zostanie skontrowane), karta nie zostanie wyeksileowana i nie dostaniesz później pozwolenia, by z niej zagrać stworzenie. Kopiowanie Adventure powoduje, że kopia zostaje wyeksileowana przy rozwiązywaniu, lecz taka kopia nie da możliwości zagrania stworzenia później. Gdy karta nie jest zagrywana jako Adventure (np. jest w grobie, bibliotece, na polu bitwy albo rzucasz ją bez użycia Adventure), traktuje się ją jako normalne stworzenie-kartę ze wszystkimi jej normalnymi cechami — ignorujesz alternatywne cechy Adventure w tych przypadkach.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Zagrasz Clap! Snap! jako Adventure w swojej turze. Clap! Snap! rozwiązuje się i karta zostaje wyeksileowana. Teraz, w tej samej turze (ale zgodnie z zasadami zagrywania stworzeń), możesz zagrać Great Ugly-Looking Goblin z tego exila jako stworzenie — tylko w czasie, kiedy normalnie możesz zagrywać stworzenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The Hobbit (HOB)
Data wydania
2026-08-14
Rzadkość
Uncommon
Artysta
Andrea Radeck
Mana value
6
Mana cost
{5}{B} // {1}{B}
Power / Toughness
4 / 4
Layout / frame
adventure / 2015
Foil / nonfoil
foil
Scryfall ID
68fe7914-21b4-44eb-9432-3b1637864bc1
Oracle ID
27e17542-549b-4c05-8091-c10a245c916b
Słowa kluczowe
Amass
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
borderless / —
EDHREC rank
14 457
Penny rank
4 784
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
708762
Cardmarket ID
899826
Illustration ID
f7b5b5bf-0c25-4b08-8b48-a3458c6e15e8
Status obrazu
highres_scan

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

To amass Goblins N, if you don't control an Army creature, create a 0/0 black Goblin Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Goblin, it becomes a Goblin in addition to its other types.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

If you don't control an Army, the Goblin Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

Some spells and abilities that amass Goblins may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Goblins.

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

In the rare case that you control multiple Army creatures (perhaps because you control a creature with changeling) while you amass Goblins, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Goblin, it becomes a Goblin in addition to its other types.

Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. And if the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Goblins, you can end up with a Goblin Orc Army.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

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