Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.

PMID (Innistrad: Midnight Hunt Promos) · #77p · EN
Spectral Adversary
Creature — Spirit
Flying
When this creature enters, you may pay
Wyjaśnienie po polsku
Widmowy Przeciwnik (Spectral Adversary)
Stwór — Duch
Latanie (Flying)
Gdy ten stwór wchodzi na pole bitwy, możesz zapłacić
Jak działa karta?
Ma Przebłysk i Latanie. Przy wejściu możesz płacić wielokrotnie; za każdą zapłatę karta dostaje +1/+1, a do tylu innych wskazanych permanentów zostaje zastosowane wycofanie.
Karta ma Przebłysk (możesz ją zagrać poza kolejnością) i Latanie (może blokować/atakować nad ziemnymi stworami). Gdy wchodzi na pole bitwy, możesz wielokrotnie płacić . Jeżeli zapłacisz ten koszt co najmniej raz, najpierw połóż na nim tyle znaczników +1/+1, ile razy zapłaciłeś, a potem wycofaj do tylu innych wskazanych artefaktów, stworów i/lub enchantmentów, ile tych opłat było; wycofane permanenty traktowane są jakby nie istniały, nie wywołują wejść/opuszczeń itp. Permanenty fazują z powrotem podczas etapu odkręcania ich kontrolera.
Ważne interakcje
- Jeśli permanenty są wycofane, są traktowane jakby nie istniały — nie mogą być celem, ich statyczne zdolności nie działają, wycofanie usuwa je z walki.
- Po zapłaceniu kosztu uruchamia się druga zdolność; możesz odpowiadać zanim się rozwiąże, a podczas rozwiązywania najpierw karta otrzyma znaczniki, potem wskazane permanenty zostaną wycofane.
- Aura i Equipment wycofane razem z permanentem wrócą jednocześnie na pole bitwy dalej przyczepione do tego permanentu.
Częste pomyłki
- Mylenie wycofania z wyrzuceniem z gry — wycofanie nie powoduje opuszczenia pola bitwy i nie wywołuje zdolności "gdy opuszcza pole bitwy".
- Zakładanie, że znaczniki +1/+1 trafiają na inne cele; znaczniki trafiają tylko na tego stwora, a inne cele jedynie zostają wycofane.
Przykład
Na skutek wejścia na pole bitwy zapłaciłeś trzy razy; Widmowy Przeciwnik otrzyma trzy znaczniki +1/+1, a do trzech innych wskazanych permanentów zostanie zastosowane wycofanie.
Dane wydruku
- Set
Innistrad: Midnight Hunt Promos (PMID)
- Data wydania
- 2021-09-24
- Rzadkość
- Mythic
- Artysta
- Uriah Voth
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 68b4864f-213d-453d-a522-fb25d44c5e35
- Oracle ID
- 0de4171e-5908-408e-9852-25f148d0fb47
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Flash
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 14 886
- Penny rank
- 2 795
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 249460
- Cardmarket ID
- 575958
- Illustration ID
- 4d45e237-6843-4e08-87e6-2021ace93edf
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
An attacking or blocking creature that phases out is removed from combat.
As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
Pełny rekord źródłowy JSON
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