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Spectral Adversary

PMID (Innistrad: Midnight Hunt Promos) · #77p · EN

Spectral Adversary

Creature — Spirit

Flash
Flying
When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
RzadkośćMythic
PLN regular5,46 zł
PLN foil3,85 zł
PLN etched—

Widmowy Przeciwnik (Spectral Adversary)

Stwór — Duch

Przebłysk (Flash)
Latanie (Flying)
Gdy ten stwór wchodzi na pole bitwy, możesz zapłacić {1}{U} dowolną liczbę razy. Gdy zapłacisz ten koszt jeden lub więcej razy, połóż na tym stworze tyle znaczników +1/+1, ile razy zapłaciłeś, a następnie do tylu innych wskazanych artefaktów, stworów i/lub enchantmentów, ile wynosiła ta liczba, zastosuj wycofanie.

Jak działa karta?

Ma Przebłysk i Latanie. Przy wejściu możesz płacić {1}{U} wielokrotnie; za każdą zapłatę karta dostaje +1/+1, a do tylu innych wskazanych permanentów zostaje zastosowane wycofanie.

Karta ma Przebłysk (możesz ją zagrać poza kolejnością) i Latanie (może blokować/atakować nad ziemnymi stworami). Gdy wchodzi na pole bitwy, możesz wielokrotnie płacić {1}{U}. Jeżeli zapłacisz ten koszt co najmniej raz, najpierw połóż na nim tyle znaczników +1/+1, ile razy zapłaciłeś, a potem wycofaj do tylu innych wskazanych artefaktów, stworów i/lub enchantmentów, ile tych opłat było; wycofane permanenty traktowane są jakby nie istniały, nie wywołują wejść/opuszczeń itp. Permanenty fazują z powrotem podczas etapu odkręcania ich kontrolera.

Ważne interakcje

Częste pomyłki

Przykład

Na skutek wejścia na pole bitwy zapłaciłeś {1}{U} trzy razy; Widmowy Przeciwnik otrzyma trzy znaczniki +1/+1, a do trzech innych wskazanych permanentów zostanie zastosowane wycofanie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Innistrad: Midnight Hunt Promos (PMID)
Data wydania
2021-09-24
Rzadkość
Mythic
Artysta
Uriah Voth
Mana value
2
Mana cost
{1}{U}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
68b4864f-213d-453d-a522-fb25d44c5e35
Oracle ID
0de4171e-5908-408e-9852-25f148d0fb47
Słowa kluczowe
Flying, Flash
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 886
Penny rank
2 795
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
249460
Cardmarket ID
575958
Illustration ID
4d45e237-6843-4e08-87e6-2021ace93edf
Status obrazu
highres_scan

Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.

An attacking or blocking creature that phases out is removed from combat.

As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.

If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.

Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

Choices made for permanents as they entered the battlefield are remembered when they phase in.

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