Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.

MH1 (Modern Horizons) · #185 · EN
Treefolk Umbra
Enchantment — Aura
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Wyjaśnienie po polsku
Umbralny drzewiec (Treefolk Umbra)
Zaklęcie — Aura
Zaczarowany stwór ma +0/+2 i zadaje obrażenia bojowe równe swojej wytrzymałości zamiast swojej siły.
Zbroja umbra (Umbra armor) (Jeśli zaczarowany stwór miałby zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.)
Jak działa karta?
Aura dająca +0/+2 i sprawiająca, że stwór zadaje obrażenia bojowe równe wytrzymałości. Ma zbroję umbra: aura zostaje zniszczona zamiast zaczarowanego stwora.
To Aura, którą wykładasz na stwora. Daje mu +0/+2 i zmienia zasady przydzielania obrażeń bojowych — zadaje obrażenia równe swojej wytrzymałości zamiast siły. Ma też efekt zbroi umbra: gdy zaczarowany stwór miałby zostać zniszczony, usuń z niego wszystkie obrażenia i zamiast niego zniszcz tę Aurę (efekt jest obowiązkowy).
Ważne interakcje
- Jeśli zaczarowany stwór miałby zostać zniszczony przez dowolny efekt, najpierw usuwasz z niego wszystkie obrażenia (jeżeli takie ma), a następnie niszczysz tylko jedną Aurę z efektem zbroi umbra, którą kontrolujesz.
- Jeżeli wiele Aur ma zbroję umbra i zaczarowany stwór miałby zostać zniszczony, wybierasz jedną z tych Aur, która zostanie zniszczona zamiast stwora.
- Zbroja umbra zastępuje zarówno efekty mówiące „zniszcz”, jak i zniszczenie spowodowane śmiertelnymi obrażeniami; jednak nie działa przy innych przyczynach trafienia do cmentarza (np. poświęcenie, reguła legendy, wytrzymałość ≤ 0).
Częste pomyłki
- Mylenie efektu zbroi umbra z regeneracją — zbroja umbra nie odkręca ani nie usuwa stwora z walki, tylko usuwa obrażenia i niszczy Aurę.
- Sądzenie, że karta zmienia rzeczywistą wartość siły stwora — zmienia tylko ilość zadawanych obrażeń bojowych; inne efekty nadal odwołują się do rzeczywistej siły i wytrzymałości.
Przykład
Gdy twoja 2/2 ma na sobie tę Aurę, staje się 2/4 i w walce zadaje 4 obrażenia zamiast 2; jeśli otrzyma śmiertelne obrażenia, usuń z niej obrażenia i zniszcz Aurę zamiast stwora.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Modern Horizons (MH1)
- Data wydania
- 2019-06-14
- Rzadkość
- Common
- Artysta
- Zack Stella
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 677166cf-4e1e-43ac-a67b-afaf33c0d14e
- Oracle ID
- fa321366-9bc1-48c7-873a-0b12a026ce49
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Umbra armor, Enchant
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 9 440
- Penny rank
- 6 650
- Multiverse IDs
- 464134
- Arena ID
- —
- MTGO ID
- 72742
- TCGplayer ID
- 191770
- Cardmarket ID
- 375702
- Illustration ID
- 4132dfc9-d8d6-4958-9836-c606b8eaa2b1
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
Treefolk Umbra's effect doesn't actually change the enchanted creature's power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power or toughness use the real values. For example, Savage Swipe won't cause the enchanted creature to fight with its toughness.
Pełny rekord źródłowy JSON
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