Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

PIP (Fallout) · #932 · EN
Tato Farmer
Creature — Zombie Mutant Peasant
"Try one! They're disgusting!"
Wyjaśnienie po polsku
Tato Rolnik (Tato Farmer)
Stwór — Zombie Mutant Chłop
Jak działa karta?
Landfall daje dwa znaczniki rad przy wejściu twojego lądu; pozwala przywrócić do gry wskazany ląd zmielony w tej turze, wprowadzając go przekręconego.
Pierwsza linia to Landfall (Landfall): gdy na pole bitwy wchodzi kontrolowany przez ciebie ląd, możesz otrzymać dwa znaczniki rad (znaczniki przynależne do gracza). Druga zdolność to : — trzeba przekręcić kartę, aby działała; pozwala wziąć wskazaną kartę lądu, która została zmielona w tej turze, z cmentarza i umieścić ją na polu bitwy pod twoją kontrolą przekręconą. Pamiętaj, że „zmielona” znaczy specjalnie „milled”; karty wysłane z biblioteki do cmentarza innym sposobem nie są legalnymi celami.
Ważne interakcje
- Istnieje wrodzona wywoływana zdolność związana ze znacznikami rad: na początku fazy głównej przed walką gracza posiadającego znaczniki rad, ten gracz mieli kart tyle, ile ma znaczników rad; każde zmielone nielądowe karta powoduje utratę 1 życia i usunięcie jednego znacznika rad.
- Znaczniki rad to znaczniki przynależne do gracza, nie do permanentów; efekty wpływające na znaczniki (np. proliferate) mogą na nie oddziaływać.
- Zdolność Landfall wyzwala się za każdym razem, gdy dla dowolnego powodu ląd, który kontrolujesz, wchodzi na pole bitwy; wyzwalacze Landfall można układać na stosie w dowolnej kolejności i nie wyzwala się, gdy permanent już na polu bitwy staje się lądem.
Częste pomyłki
- Mylenie, że znaczniki rad są na permanentach — należą one do graczy.
- Celem ostatniej zdolności bywa wskazanie karty, która została wysłana z biblioteki do cmentarza innym sposobem niż przez "mill"; takie karty NIE są legalnymi celami.
Przykład
Na początku swojej tury masz 2 znaczniki rad; ta wrodzona zdolność sprawi, że zmielisz 2 karty i usuniesz po jednym znaczniku za każdą zmieloną nielądową kartę.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Fallout (PIP)
- Data wydania
- 2024-03-08
- Rzadkość
- Rare
- Artysta
- Xavier Ribeiro
- Mana value
- 3
- Mana cost
- Power / Toughness
- 1 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 66ce341f-1e23-44dc-8577-f5ad77962f1b
- Oracle ID
- 71b5a3b4-31bb-44d8-a80c-36efff2a621e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Landfall
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- extendedart
- Typ promocji
- surgefoil, universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 4 448
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 540966
- Cardmarket ID
- 758855
- Illustration ID
- c666c4d8-af15-4e29-8d32-db0c8da6770f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine, for example), that card isn't a legal target for Tato Farmer's last ability.
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
Pełny rekord źródłowy JSON
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