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Hightide Hermit

Hightide Hermit

Creature — Crab

Defender
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
PLN regular0,35 zł
PLN foil
PLN etched
Set
The List (PLST)
Data wydania
2019-11-07
Rzadkość
Common
Artysta
Jason Kang
Mana value
5.000
Mana cost
{4}{U}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
657e2a16-82e9-4c56-b70b-e7d83afd33d7
Oracle ID
3689ef94-2573-4424-b52e-379656340345

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Pełny rekord źródłowy JSON
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        "usd_foil": null,
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