Cases don’t lose their other abilities when they become solved.

MKC (Murders at Karlov Manor Commander) · #19 · EN
Case of the Shifting Visage
Enchantment — Case
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Wyjaśnienie po polsku
Sprawa Przemiennego Oblicza (Case of the Shifting Visage)
Urok — Sprawa
Aby rozwiązać — W twoim cmentarzu znajduje się piętnaście lub więcej kart. (Jeśli nierozwiązana, rozwiąż ją na początku twojego etapu końcowego.)
Rozwiązane (Solved) — Za każdym razem, gdy zagrasz zaklęcie stwora, które nie jest legendarne, skopiuj to zaklęcie. (Kopia staje się żetonem.)
Jak działa karta?
Na początku etapu utrzymania prześwietlasz 1. Jeśli masz 15+ kart w cmentarzu, karta staje się Rozwiązane (Solved); wtedy każdy nielegendarny stwór, którego zagrasz, zostanie skopiowany jako żeton.
Na początku twojego etapu utrzymania wykonujesz prześwietlenie 1 — możesz obejrzeć wierzchnie karty biblioteki i część z nich odrzucić. Jeśli warunek „Aby rozwiązać” jest spełniony (piętnaście lub więcej kart w twoim cmentarzu), karta stanie się rozwiązana na początku twojego etapu końcowego. Gdy jest rozwiązana, za każdym razem, gdy zagrasz zaklęcie stwora, które nie jest legendarne, tworzona jest kopia tego zaklęcia; ta kopia staje się żetonem i rozwiązuje się niezależnie od oryginału.
Ważne interakcje
- Gdy karta zostanie rozwiązana, nadal zachowuje swoje pozostałe zdolności — rozwiązanie nie usuwa innych efektów karty.
- Kopia zaklęcia jest tworzona na stosie, więc NIE jest to traktowane jako zagranie zaklęcia i nie wywoła zdolności, które reagują na zagranie zaklęcia.
- Jeśli kopiowane jest zaklęcie stałe (permanent spell), kopia wchodzi na pole bitwy jako żeton podczas rozwiązywania kopii; nie jest to traktowane jako „stworzony żeton” dla efektów reagujących na tworzenie żetonów.)
Częste pomyłki
- Mylenie kopiowania ze zagraniem: kopia jest tworzona na stosie i nie wywołuje zdolności reagujących na zagranie zaklęcia.
- Myślenie, że żeton powstały z rozwiązywania kopii liczy się jako „stworzony żeton” dla zdolności reagujących na tworzenie żetonów; taki żeton nie jest „stworzony” w tradycyjnym sensie przez rozwiązaną kopię.
Przykład
Na początku etapu utrzymania prześwietlasz 1. Na etapie końcowym, mając 15 kart w cmentarzu, karta staje się rozwiązana; potem zagrasz nilegendarny stwór — automatycznie powstaje jego kopia jako żeton.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Murders at Karlov Manor Commander (MKC)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- Chris Seaman
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- case / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 65463a1b-39c1-4fc8-8de2-85224de810ac
- Oracle ID
- 409697d5-ce3c-46aa-a97d-969d143a2a65
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Surveil, Solved
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 8 795
- Penny rank
- —
- Multiverse IDs
- 649957
- Arena ID
- —
- MTGO ID
- 122792
- TCGplayer ID
- 535694
- Cardmarket ID
- 753253
- Illustration ID
- 1346adfa-9f63-4e71-b4f1-7e13a99c3eb9
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
“Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”
Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
“To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.
The copy is created on the stack, so it’s not “cast.” Creating the copy won’t cause abilities that trigger when a player casts a spell to trigger.
The triggered ability Case of the Shifting Visage has when it’s solved and the copy it creates will resolve before the spell that caused the ability to trigger.
If a permanent spell is copied, it’s put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
The token that a resolving copy of a permanent spell becomes isn’t “created” and won’t interact with abilities that care about tokens being created, such as that of Case of the Pilfered Proof.
Each Case has two special keyword abilities: to solve and solved.
If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
Any choices made when the spell resolves won’t have been made yet when it’s copied. Any such choices will be made separately when the copy resolves.
You can’t choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”
Once a Case becomes solved, it stays solved until it leaves the battlefield.
“Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.”
“To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”
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