If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

DSK (Duskmourn: House of Horror) · #77 · EN
Twist Reality
Instant
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Wyjaśnienie po polsku
Twist Reality
Instant
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Jak działa karta?
Instant dający wybór: skontrować docelowy czar albo wykonać "manifest dread" — wziąć jedną z dwóch górnych kart biblioteki i położyć ją zakrytą jako 2/2, drugą do cmentarza; odsłonić można później, płacąc koszt many jeśli to stwór.
Twist Reality to instant. Po rozwiązaniu wybierasz jedną z dwóch możliwości: 1) "Counter target spell." — wybierz celujący czar na stosie; jeśli ta opcja została wybrana, ten czar zostaje skontrowany i trafia do stosownej strefy (zwykle do cmentarza). 2) "Manifest dread." — wykonujesz proces manifest dread: spójrz na dwie górne karty swojej biblioteki. Wybierz jedną z tych kart i połóż ją na polu bitwy zakrytą (twarz do stołu) jako 2/2 stwór. Drugą kartę włóż do swojego cmentarza. Zakryta karta jest permanentem znajdującym się na polu bitwy i jest stworem 2/2 bez imienia, kosztu many, typów, kolorów, umiejętności i z wartością many 0, dopóki jest zakryta. W każdej chwili, gdy masz priorytet, możesz odsłonić zakrytą kartę, ujawniając, że jest kartą stwora, i zapłacić jej koszt many, by ją obrócić na stronę z przodu (to jest specjalna akcja, nie stos i nie można na nią odpowiedzieć). Jeżeli twoja biblioteka ma tylko jedną kartę, przejdziesz przez kroki: oglądasz tę kartę i połóż ją na polu bitwy jako zakrytą; nie masz opcji wysłania karty do cmentarza. Jeśli biblioteka jest pusta, nic nie robisz.
Ważne interakcje
- Gdy zagrywasz Twist Reality wybierz jedną z opcji: skontrować docelowy czar lub "manifest dread" — spójrz na dwie górne karty biblioteki, połóż jedną na polu bitwy zakrytą jako 2/2 i drugą na cmentarzu. Możesz w każdej chwili odsłonić tę zakrytą kartę płacąc jej koszt many, jeśli jest kartą stwora.
Częste pomyłki
- Mylenie manifest dread z prostym "manifest" — manifest dread zawsze patrzy na dwie karty, jedną kładzie zakrytą na polu bitwy jako 2/2, drugą do cmentarza.
- Zakryta karta to permanent na polu bitwy: ma status 2/2 i jest tam cały czas — odsłonięcie to nie jest wejście na pole bitwy ani nie używa stosu.
- Odsłonięcie zakrytej karty to specjalna akcja, odbywa się gdy masz priorytet i nie można na nią odpowiedzieć; nie wywołuje efektów "when this permanent enters the battlefield".
- Jeśli zakrytą kartą jest np. instant albo sorcery i coś próbuje ją obrócić na stronę wierzchnią, trzeba ją ujawnić, ale pozostanie zakrytą — nie stanie się permanentem ani nie wywoła efektów od obrócenia.
- Jeżeli twoja biblioteka ma jedną kartę, manifest dread położy tę kartę zakrytą; jeśli biblioteka jest pusta, nic się nie dzieje.
Przykład
Przykład: Masz przeciwnika rzucającego potężny czar. Możesz poświęcić Twist Reality, wybrać "Counter target spell.", skierować go na ten czar i go skontrować. Alternatywnie, gdy nie ma nic do skontrowania, wybierasz "Manifest dread.", oglądasz dwie górne karty swojej biblioteki, kładziesz jedną zakrytą jako 2/2 na polu bitwy, a drugą do cmentarza; później możesz odsłonić tę zakrytą kartę, płacąc koszt many, jeśli okaże się stworem.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Duskmourn: House of Horror (DSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Common
- Artysta
- Allen Williams
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 644714dd-7a0b-4d4b-9a61-8f6e505b1d22
- Oracle ID
- 55b0518e-9c87-4f0e-81c2-9c984f760be1
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest, Manifest dread
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 9 518
- Penny rank
- 5 064
- Multiverse IDs
- 673482
- Arena ID
- 92147
- MTGO ID
- 130285
- TCGplayer ID
- 577151
- Cardmarket ID
- 786813
- Illustration ID
- 0bd67a77-938e-48c8-8f9e-97f35f3521c7
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.
To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
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