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Vannifar, Evolved Enigma

MKM (Murders at Karlov Manor) · #323z · EN

Vannifar, Evolved Enigma

Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
RzadkośćMythic
PLN regular—
PLN foil3 161,43 zł
PLN etched—

Vannifar, Ewoluująca Enigma (Vannifar, Evolved Enigma)

Legendarny stwór — Elf Ooz Czarodziej

Na początku fazy walki w swojej turze wybierz jedno —
• Okryj (Cloak) kartę z ręki. (Umieść ją na polu bitwy zakrytą jako stwór 2/2 z ward {2}. Odwróć ją na odkrytą w dowolnym momencie, płacąc jej koszt many, jeśli jest kartą stwora.)
• Umieść znacznik +1/+1 na każdym bezbarwnym stworze, który kontrolujesz.

Jak działa karta?

Na początku swojej fazy walki wybierz: umieść kartę z ręki zakrytą jako 2/2 z ward {2} (możesz ją później odwrócić, płacąc koszt) lub daj każdyemu bezbarwnemu stworowi, które kontrolujesz, znacznik +1/+1.

Na początku fazy walki w swojej turze wybierasz jedną z dwóch opcji. Pierwsza tworzy z karty z twojej ręki zakryty permanent będący 2/2 z ward {2}; jeśli ta karta to karta stwora, w dowolnym momencie możesz ją odwrócić, ujawniając i płacąc jej koszt many. Druga opcja po prostu kładzie znacznik +1/+1 na każdym bezbarwnym stworze, którego kontrolujesz. Wybór następuje na początku fazy walki i jest natychmiastowy; dalsze odwracanie zakrytych permanentów odbywa się osobno, jako specjalna akcja poza stosem.

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej fazy walki wybierasz: okrywasz kartę stwora z ręki jako 2/2 z ward {2}; w późniejszej fazie odwracasz ją, płacąc jej koszt many, i wchodzi jako ten stwór z wszystkimi swoimi cechami.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Mythic
Artysta
Olena Richards
Mana value
4
Mana cost
{2}{G}{U}
Power / Toughness
3 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
62fa5a00-34d3-4ca4-afb9-62ab1c7afb14
Oracle ID
e8aa0d7d-e5f6-4d66-bdc1-315483e1b256
Słowa kluczowe
Cloak
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
serialized, doublerainbow
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 386
Penny rank
8 314
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
537832
Cardmarket ID
755863
Illustration ID
c04928c0-ad07-416d-b7ec-b8b76f1157d8
Status obrazu
highres_scan

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Any time you have priority, you can turn a cloaked permanent you control face-up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost.

If a double-faced card is cloaked, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward {2} and no name, mana cost, or creature types. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Unlike a face-down creature that was cast using a disguise or morph ability, a cloaked creature may still be turned face up after it loses its abilities if it's a creature card.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

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