
Outland Liberator
Creature — Human Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

MID (Innistrad: Midnight Hunt) · #190 · EN
Creature — Human Werewolf // Creature — Werewolf
Strony karty

Creature — Human Werewolf

Creature — Werewolf
Wyjaśnienie po polsku
Creature — Human Werewolf // Creature — Werewolf
To dwustronna karta z daybound (front) i nightbound (back). Wchodzenie na pole bitwy i transformacje zależą od tego, czy jest dzień czy noc; jeśli rzucona jako front podczas nocy, wejdzie jako back. Zmiana dnia/nocy automatycznie transformuje te karty natychmiast.
Outland Liberator // Frenzied Trapbreaker to dwustronna karta (double-faced card) z mechaniką daybound/nightbound. To znaczy: przednia strona (Outland Liberator) ma oznaczenie daybound; tylna strona (Frenzied Trapbreaker) ma oznaczenie nightbound. Gra ma stan day (dzień) lub night (noc) albo ani jednego na początku; stan ten zmienia się zgodnie z zasadami daybound/nightbound opisanymi w rulings. Najważniejsze zasady z rulings, które dotyczą tej karty: - Jeśli rzucisz czar będący front face (Outland Liberator) podczas nocy, na stosie będzie front face up, ale gdy wejdzie na pole bitwy wejdzie jako back face up (Frenzied Trapbreaker). Nie stanie się najpierw front face na polu bitwy i potem się odwróci. - Jeśli jest noc, a permantenty z daybound wchodzą na pole bitwy bez rzucania (np. są stworzone przez efekt), wejdą na pole bitwy jako back face up (nightbound). - Kiedy gra zmienia się w dzień lub noc (np. jeśli było dzień i aktywny gracz poprzedniej rundy nie rzucił żadnego czaru -> robi się noc; jeśli było noc i aktywny gracz poprzedniej rundy rzucił dwa lub więcej czarów -> robi się dzień), wszystkie permanenty z daybound/nightbound transformują natychmiast odpowiednio. - Transformacja spowodowana daybound/nightbound dzieje się tylko wtedy i w żaden inny sposób permanenty te nie transformują przez stare karty nakazujące transformację. - Zmiana dnia/nocy jest sprawdzana przed etapem untap oraz w innych momentach wskazanych w rulings; dzieje się natychmiast, nie jako działanie wynikowe.
(Przykład) Jeśli jest noc i rzucasz Outland Liberator z ręki, karta będzie na stosie jako Outland Liberator, ale gdy rozwiąże się i wejdzie na pole bitwy, wejdzie jako Frenzied Trapbreaker (back face up). Jeśli w następnym momencie gra stanie się dzień, Frenzied Trapbreaker od razu się odwróci na Outland Liberator.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Rulings
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
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