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Narod, the Beige Flower

MB2 (Mystery Booster 2) · #599 · EN

Narod, the Beige Flower

Legendary Creature — Plant Rogue

Each creature assigns combat damage equal to its mana value rather than its power.
RzadkośćRare
PLN regular1,27 zł
PLN foil—
PLN etched—

Narod, Beżowy Kwiat (Narod, the Beige Flower)

Legendarny stwór — Roślina Złodziej

Każdy stwór przypisuje obrażenia bojowe równe jego wartości many, zamiast swojej siły.

Jak działa karta?

Każdy stwór przypisuje obrażenia bojowe równe swojej wartości many zamiast swojej siły. Nie zmienia to ich rzeczywistej siły ani wytrzymałości.

Narod zmienia tylko sposób, w jaki stwory przypisują obrażenia bojowe: zamiast używać swojej siły, przypisują obrażenia równe swojej wartości many. Nie zmienia to rzeczywistej siły ani wytrzymałości stworów, więc wszystkie efekty sprawdzające siłę/wytrzymałość działają normalnie. Gdy istnieją inne efekty zmieniające przypisywanie obrażeń bojowych, kontroler stworа wybiera, który efekt zastosować.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli twój 3/3 ze zwykłym kosztem many zostaje zaatakowany, przy obecności Naroda przypisze 3 obrażeń bojowych (jego wartość many), nawet jeśli ma efekty zmieniające siłę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Mystery Booster 2 (MB2)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Drew Moss
Mana value
3
Mana cost
{W}{U}{B}
Power / Toughness
0 / 5
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
60873d64-8ea6-4f8c-9c92-d0a833d87e8b
Oracle ID
f1922d10-aa31-4767-ba57-438825d451c0
Słowa kluczowe
—
Tożsamość kolorów
{B}{U}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
677655
Arena ID
—
MTGO ID
—
TCGplayer ID
564050
Cardmarket ID
783844
Illustration ID
4825d16e-2ed0-4013-99b0-d0e55ec3017b
Status obrazu
highres_scan

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

If there are multiple effects that attempt to modify how a creature assigns combat damage, that creature’s controller chooses which effect applies. For example, if Narod, the Beige Flower and Doran, the Siege Tower (“Each creature assigns combat damage equal to its toughness rather than its power”) are both on the battlefield, each time a creature would deal combat damage, that creature’s controller chooses whether it assigns combat damage equal to its mana value or its toughness.

If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.

Narod’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power and toughness use the real values, even if they cause damage “equal to a creature’s power” to be dealt.

Tokens that aren’t copies of other permanents will usually have a mana value of 0, making them very bad at dealing combat damage while Narod is around.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

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