Bottomless Pool
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

DSK (Duskmourn: House of Horror) · #43 · EN
Enchantment — Room // Enchantment — Room
Strony karty
Enchantment — Room
Enchantment — Room
Wyjaśnienie po polsku
Enchantement — Room // Enchantment — Room
Locker Room wyzwala się oddzielnie dla każdego gracza, któremu twoje stworzenia zadają obrażenia bojowe w tym samym zdarzeniu.
Tłumaczenie i wyjaśnienia opierają się wyłącznie na przekazanym tekście i rulingu. Karta to dwustronny enchantment (Room) — obie strony są enchantment — Room. W dostarczonym pliku brakowało oryginalnego tekstu Oracle; poniższe tłumaczenie zachowuje nazwy własne i symbole many oraz tłumaczy typy kart.
Locker Room: jeśli twoje stworzenia zadają obrażenia bojowe wielu graczom jednocześnie (np. dwóch lub więcej graczy w wieloosobowej grze), zdolność Locker Room wyzwoli się oddzielnie dla każdego z tych graczy. Nie tworzy to dodatkowych interakcji ani efektów poza wielokrotnym wyzwoleniem zdolności zgodnie z liczbą poszkodowanych graczy.
Przykład: Masz dwie atakujące istoty i w wieloosobowej grze zadają one łącznie obrażenia bojowe graczom A i B jednocześnie. Locker Room wyzwoli się dwa razy: raz za obrażenia zadane graczowi A i raz za obrażenia zadane graczowi B.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If creatures you control deal combat damage to multiple players at the same time, Locker Room's ability will trigger once for each player dealt combat damage this way.
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673448
],
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"released_at": "2024-09-27",
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"competitivebrawl": "legal",
"alchemy": "legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
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"border_color": "black",
"frame": "2015",
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"textless": false,
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"preview": {
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