
Beyeen Veil
Instant

ZNR (Zendikar Rising) · #46 · EN
Instant // Land
Strony karty

Instant

Land
Wyjaśnienie po polsku
Instant // Land
This is a modal double-faced card. When you play it, choose one face: cast the instant side or play the land side. Consider only the chosen face’s characteristics. The card can’t be transformed or enter the battlefield transformed.
To use this modal double-faced card, you pick one face when you play it. If you cast Beyeen Veil (the front face), treat it entirely as that instant — its mana cost, card type (instant) and any text on that face determine what happens. If you play Beyeen Coast (the back face), treat it entirely as that land — its land type, any abilities printed on that face, and the fact that it’s a land determine what happens. If an effect refers to the card by name, you may choose either face’s name when allowed to choose a name. The card’s mana value, legality to play, and other characteristics are based only on the face you are playing (on the stack or battlefield consider the face that is up; in other zones consider the front face). This card cannot be transformed or enter the battlefield transformed; ignore any instruction that would transform it or put it onto the battlefield transformed.
Example: If an effect allows you to play a land from your hand, you may play Beyeen Coast (the back face). If an effect allows you to cast an instant from your hand, you may cast Beyeen Veil (the front face). If an effect specifically allows you to cast this card (rather than play it), you may only cast it as the instant face, not play it as a land.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Charakterystyka karty
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Rulings
A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
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"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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