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Gravelgill Axeshark

SHM (Shadowmoor) · #164 · EN

Gravelgill Axeshark

Creature — Merfolk Soldier

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
"Their sharp scales would make good armor, if they'd just stay dead."
—Taeryn, cinder armorkeep
RzadkośćCommon
PLN regular0,17 zł
PLN foil1,44 zł
PLN etched—

Gravelgill Axeshark

Stworzenie — Merfolk Soldier

Persist (Gdy to stworzenie umrze, jeśli nie miało na sobie -1/-1 counterów, zwróć je na pole bitwy pod kontrolą jego właściciela z -1/-1 counterem.)

Jak działa karta?

Persist: kiedy Gravelgill Axeshark trafia do grobu i nie miał na sobie -1/-1 counterów, wraca na pole bitwy z jednym -1/-1 counterem. Wraca jako nowy obiekt; tokeny nie mogą wrócić.

Persist (Gdy to stworzenie umrze, jeśli nie miało na sobie -1/-1 counterów, zwróć je na pole bitwy pod kontrolą jego właściciela z -1/-1 counterem.)

Jak to działa krok po kroku:
- Kiedy Gravelgill Axeshark trafia do grobu, sprawdza się jego "ostatnią znaną informację" z pola bitwy, aby ustalić, czy miał na sobie jakiś -1/-1 counter. Jeśli nie miał, trigger persist zostaje umieszczony na stosie.
- Trigger persist rozwiąże się później (jeśli zostanie), i gdy się rozwiąże, karta wraca na pole bitwy jako nowy obiekt z jednym -1/-1 counterem. To nowe stworzenie nie zachowuje pamięci o poprzednim — nie ma innych counters, efektów czy powiązań z poprzednim obiektem.
- Jeżeli stworzenie przestało być stworzeniem przed trafieniem do grobu, persist nadal zadziała, bo sprawdza się stan tuż przed wejściem do grobu.
- Tokeny: jeśli token ma persist i trafia do grobu bez -1/-1 counterów, trigger powstanie, lecz token nie może wrócić (token przestaje istnieć w grobie).
- Interakcje z counters: jeśli stworzenie miało +1/+1 countery i otrzymało -1/-1 countery lub obrażenia tak, że przed trafieniem do grobu nadal miało na sobie counters (np. nadal miało +1/+1 countery), persist nie zadziała — sprawdzenie następuje przed opuszczeniem pola bitwy.
- Gdy kilka stworzeń z persist umiera naraz, ich trigger'y są umieszczane na stosie według zasad kolejności aktywnego gracza; stworzenia wracają na pole bitwy jedno po drugim, w kolejności rozwiązywania się triggerów.

Ważne interakcje

Częste pomyłki

Przykład

Gravelgill Axeshark ma Persist. Jeśli np. zadajesz mu obrażenia i zostanie zniszczony (trafi do grobu) i tuż przed tym nie miał -1/-1 counterów, trigger persist umieści się na stosie. Gdy się rozwiąże, karta wróci na pole bitwy z jednym -1/-1 counterem. Jeśli natomiast przed trafieniem do grobu miała na sobie -1/-1 counter, persist nie wyzwoli się i karta nie wróci.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadowmoor (SHM)
Data wydania
2008-05-02
Rzadkość
Common
Artysta
Dave Kendall
Mana value
5
Mana cost
{4}{U/B}
Power / Toughness
3 / 3
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
5efc174a-f710-4602-aace-c2165473f6c2
Oracle ID
2141b48d-5a04-40dd-a76b-457ac06b56c2
Słowa kluczowe
Persist
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
30 816
Penny rank
17 210
Multiverse IDs
141935
Arena ID
—
MTGO ID
29311
TCGplayer ID
18652
Cardmarket ID
19178
Illustration ID
23c2a4aa-57fe-403b-afa3-34e93e118a87
Status obrazu
highres_scan

If a creature with persist stops being a creature, persist will still work.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

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