Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.

J22 · #624 · en
Wildfire Elemental
Creature — Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
PLN regular0,64 zł
PLN foil—
PLN etched—
Dane wydruku
- Set
- Jumpstart 2022 (J22)
- Data wydania
- 2022-12-02
- Rzadkość
- Common
- Artysta
- Svetlin Velinov
- Mana value
- 4.000
- Mana cost
- {2}{R}{R}
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 5e7b16f9-11f2-4612-9ef3-152826d0ae45
- Oracle ID
- 76ff6653-f9b9-4bfe-92a9-52bda275b340
Legalność formatów
StandardniedozwolonaFuture StandardniedozwolonaHistoriclegalnaTimelesslegalnaGladiatorlegalnaPioneerlegalnaModernlegalnaLegacylegalnaPauperlegalnaVintagelegalnaPenny DreadfulniedozwolonaCommanderlegalnaOathbreakerlegalnaStandard BrawlniedozwolonaBrawllegalnaCompetitive BrawllegalnaAlchemyniedozwolonaPauper CommanderlegalnaDuel CommanderlegalnaOld School 93/94niedozwolonaPremodernniedozwolonaPreDHniedozwolonaTiny Leaders: Rebornniedozwolona
Rulings
The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.
Wildfire Elemental's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.
Pełny rekord źródłowy JSON
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