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Blossom-Blessed Angel // Seed Suture

FRA (Reality Fracture) · #3 · EN

Blossom-Blessed Angel // Seed Suture

Creature — Angel Cleric // Sorcery

RzadkośćCommon
PLN regular0,09 zł
PLN foil0,35 zł
PLN etched—

Blossom-Blessed Angel

Creature — Angel Cleric

Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Seed Suture

Sorcery

Put a +1/+1 counter on target creature. You gain 1 life.

Anioł Błogosławiony Kwieciem // Szpila Nasion (Blossom-Blessed Angel // Seed Suture)

Stwór — Anioł Klerk // Zaklęcie

Anioł Błogosławiony Kwieciem // Szpila Nasion
Stwór — Anioł Klerk
Latanie (Flying), Czujność (Vigilance)
Ten stwór wchodzi w gotowości. (Kiedy jest w gotowości, możesz rzucić kopię swojego czaru. Zrobienie tego odbiera mu gotowość.)

Szpila Nasion
Zaklęcie
Umieść znacznik +1/+1 na wskazanym stworze. Zyskaj 1 życie.

Jak działa karta?

Anioł Błogosławiony Kwieciem ma Latanie i Czujność oraz wchodzi w gotowości. Możesz rzucić kopię jego czaru, odbierając mu gotowość.

Anioł Błogosławiony Kwieciem ma Latanie (Flying) i Czujność (Vigilance). Wchodzi na pole bitwy w gotowości, co pozwala rzucać kopie swojego czaru (Szpila Nasion) bez konieczności odbierania go z gotowości. Po rzuceniu kopii, stwór traci gotowość. Szpila Nasion dodaje znacznik +1/+1 i daje 1 życie.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli Anioł Błogosławiony Kwieciem wchodzi w gotowości, możesz rzucić Szpilę Nasion z ręki, odbierając mu gotowość. Po rzuceniu kopii, stwór nie może już rzucić innej kopii tego samego czaru.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Reality Fracture (FRA)
Data wydania
2026-10-02
Rzadkość
Common
Artysta
Joshua Raphael
Mana value
4
Mana cost
{3}{W} // {G/W}
Power / Toughness
2 / 4
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5e77fbf0-9d1f-4e7d-a02e-43065d11b0d9
Oracle ID
cd61c26b-8d3c-4730-92f2-0d94d961bafd
Słowa kluczowe
Flying, Vigilance, Prepared
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 832
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
155712
TCGplayer ID
717893
Cardmarket ID
909948
Illustration ID
7def6ab0-1e87-4bd2-b33e-aefe4d3d8615
Status obrazu
highres_scan

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

A creature without a prepare spell can't become prepared.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

Preparation cards can be cast only with their base characteristics.

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

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