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Prosperous Thief

J25 (Foundations Jumpstart) · #346 · EN

Prosperous Thief

Creature — Human Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
RzadkośćUncommon
PLN regular1,35 zł
PLN foil—
PLN etched—

Prosperous Thief

Stworzenie — Człowiek Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Jak działa karta?

Ninjutsu {1}{U}: ujawnij z ręki, zapłać {1}{U}, zwróć nieblokowanego atakującego — Prosperous Thief wchodzi tapped i atakujący. Kiedykolwiek jedna lub więcej twoich istot Ninja lub Rogue zada obrażenia bojowe graczowi, tworzysz żeton Treasure.

Ninjutsu {1}{U}: Aby aktywować ninjutsu, ujawniasz Prosperous Thief z ręki, płacisz koszt {1}{U} i zwracasz do ręki jednego z twoich atakujących nieblokowanych stworów. Gdy zdolność się rozwiąże, Prosperous Thief trafia na pole bitwy tapped i jest uznany za atakującego przeciwko temu samemu graczowi lub planeswalkerowi, którego atakowała zwrócona istota. Możesz aktywować ninjutsu tylko po tym, jak zostały zadeklarowane bloki (czyli dopiero gdy wiadomo, że dana istota jest nieblokowana). Jeśli ujawniona karta opuści rękę zanim zdolność rozwiąże się, nie wejdzie na pole bitwy. Zdolność ninjutsu nie daje żadnego dodatkowego efektu wizualnego („puff of smoke”).\n\nTwórczy efekt obrażeń bojowych: Kiedykolwiek jedna lub więcej twoich istot z typem Ninja lub Rogue zada obrażenia bojowe graczowi, tworzony jest żeton Treasure. Treasure to artefakt o tekście „{T}, Sacrifice this token: Add one mana of any color.” To wywołanie następuje za każdym razem, gdy co najmniej jedna twoja istota Ninja lub Rogue zada obrażenia temu przeciwnikowi w wyniku walki (jeśli kilka takich istot zadaje obrażenia jednemu graczowi w tym samym zdarzeniu, utworzysz tylko jeden żeton za to zdarzenie, jeśli wording mówi „Whenever one or more ... deal combat damage to a player, create a Treasure token.” — tutaj formuła oznacza stworzenie jednego żetonu na każde zdarzenie zadające obrażenia bojowe).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz atakującego 2/2 i kartę Prosperous Thief na ręce. Po zadeklarowaniu blokerów okazuje się, że atakujący jest nieblokowany. Możesz aktywować ninjutsu, ujawnić Prosperous Thief, zapłacić {1}{U} i zwrócić 2/2 do ręki. Prosperous Thief wejdzie tapped i jako atakujący przeciwko temu samemu graczowi. Jeśli Prosperous Thief zada obrażenia bojowe temu graczowi, utworzysz żeton Treasure.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Foundations Jumpstart (J25)
Data wydania
2024-11-15
Rzadkość
Uncommon
Artysta
Fajareka Setiawan
Mana value
3
Mana cost
{2}{U}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
5dea029b-ffc9-49d1-925c-b55a944d3439
Oracle ID
6d03971a-8365-449a-8fbe-07b5b9bb42dc
Słowa kluczowe
Treasure, Ninjutsu
Tożsamość kolorów
{U}
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil
Platformy
paper, arena
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
2 574
Penny rank
3 333
Multiverse IDs
682633
Arena ID
93621
MTGO ID
—
TCGplayer ID
595049
Cardmarket ID
796416
Illustration ID
5892b5ca-039c-41a3-80a6-81666c6cbc67
Status obrazu
highres_scan

Puff of smoke not included.

The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.

If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.

The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.

The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.

As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.

Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).

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