Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

KLR (Kaladesh Remastered) · #69 · EN
Thriving Turtle
Creature — Turtle
Whenever this creature attacks, you may pay
Wyjaśnienie po polsku
Kwitnący Żółw (Thriving Turtle)
Stwór — Żółw
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić
Jak działa karta?
Wchodzi i daję ci 2 znaczniki energii. Gdy atakuje, możesz wydać te 2 znaczniki, by położyć na nim znacznik +1/+1.
Gdy Kwitnący Żółw wchodzi na pole bitwy, dostajesz dwa znaczniki energii (). Za każdym razem, gdy ten stwór atakuje, zdolność wyzwala się i możesz zapłacić
— jeśli zapłacisz te dwa znaczniki energii podczas rozwiązywania się zdolności, połóż na Kwitnącym Żółwiu znacznik +1/+1. Znaczniki energii są śledzone przy graczu i nie są maną; możesz je używać później zgodnie z tekstami kart lub zdolnościami, które je wymagają.
Ważne interakcje
- Gdy zdolność wyzwalana mówi, że możesz zapłacić
, wybierasz, czy płacisz, gdy ta zdolność rozwiązuje się; po podjęciu decyzji nie można wykonywać dalszych akcji, by powstrzymać efekt tej zdolności (w przypadku "If you do").
to symbol energii oznaczający jeden znacznik energii; aby zapłacić
, tracisz dwa znaczniki energii, a nie używasz many.
- Nie możesz zapłacić tej samej opłaty
wielokrotnie, żeby pomnożyć efekt — wybierasz po prostu, czy zapłacisz tę kwotę, gdy zdolność rozwiązuje się.
Częste pomyłki
- Mylenie znaczników energii z maną —
to znacznik energii, nie mana.
- Próba zapłacenia
wielokrotnie dla tej samej wyzwalanej zdolności — możesz zapłacić tylko raz podczas rozwiązywania się tej zdolności.
Przykład
Jeśli masz 2 znaczniki energii, gdy Kwitnący Żółw atakuje, możesz zapłacić podczas rozwiązywania się zdolności i położyć na nim znacznik +1/+1, zwiększając jego siłę i wytrzymałość.
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Common
- Artysta
- Jeff Simpson
- Mana value
- 1
- Mana cost
- Power / Toughness
- 0 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 5d6e23d4-3306-40d6-9138-9c189af1ea0e
- Oracle ID
- 85dda096-48b2-414e-8c4d-4ffa6e5dac11
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 774
- Penny rank
- 5 399
- Multiverse IDs
- 547875
- Arena ID
- 75647
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- c878d133-1066-4265-8d5f-ab7082d1959a
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
{E} is the energy symbol. It represents one energy counter.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Pełny rekord źródłowy JSON
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