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Invasion of Ikoria // Zilortha, Apex of Ikoria

MOM (March of the Machine) · #190 · EN

Invasion of Ikoria // Zilortha, Apex of Ikoria

Battle — Siege // Legendary Creature — Dinosaur

RzadkośćRare
PLN regular32,64 zł
PLN foil53,79 zł
PLN etched—
Invasion of Ikoria

Invasion of Ikoria

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Zilortha, Apex of Ikoria

Zilortha, Apex of Ikoria

Legendary Creature — Dinosaur

Reach
For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Invasion of Ikoria // Zilortha, Apex of Ikoria

Bitewny — Oblężenie // Legendarne stworzenie — Dinozaur

Brak tekstu oracle dostarczonego; poniższe rulingi wyjaśniają zachowanie Bitewnego/Oblężenia: (patrz listę interactions).

Jak działa karta?

Strona pierwsza to Bitewny z żetonami obrony; gdy tracisz wszystkie żetony obrony, wyeksiluj go i możesz zagrać transformowaną stronę. Bitewny może być atakowany przez niemal każdego i otrzymywać obrażenia; tylko jego obrońca może blokować ataki skierowane przeciwko niemu. Nie-Humanie mogą przydzielać obrażenia tak, jakby nie były zablokowane.

To jest karta dwustronna: strona pierwsza to Battle — Siege (Bitewny — Oblężenie), strona druga to Legendary Creature — Dinosaur. Kluczowe zasady Bitewnych (Siege/Battle): wchodzą na pole bitwy z określoną liczbą żetonów obrony (wyświetloną na karcie). Gdy tracą żetony obrony równe ich obronie, ostatni żeton usunięty wyzwala zdolność: permanent jest wyeksilowany, a jego posiadacz może go zagrać transformowanego bez opłacania kosztu many. Bitewne mają specjalne reguły dotyczące atakowania i blokowania: mogą być celem ataku wszystkich graczy poza swoim obrońcą; tylko stworzenia kontrolowane przez obrońcę Bitewnego mogą blokować atakujących przeciwko temu Bitewnemu; Bitewne same nie atakują i nie blokują. Nie-Humanie stworzenia mogą wybrać przydzielanie obrażeń bojowych "tak, jakby nie były zablokowane" — decyzję podejmujesz tuż przed przydzielaniem obrażeń i musi być to pełna decyzja dla całego stworzenia. Gdy Bitewny otrzymuje obrażenia, usuwa z siebie tę samą liczbę żetonów obrony; jeśli liczba żetonów obrony spadnie do zera i Bitewny nie miał ich wcześniej (np. stał się kopią tego Bitewnego) albo jest tokenem/nie-transformującą się kartą, obowiązują specjalne zasady opisane wyżej (może trafić na cmentarz zamiast być eksilowanym i zagranym).

Ważne interakcje

Częste pomyłki

Przykład

Gdy Bitewny ma 5 żetonów obrony i otrzyma 3 obrażenia, usuń 3 żetony obrony. Jeśli potem otrzyma 2 obrażenia, usuń 2 żetony — to usuwa ostatni żeton i wyzwala zdolność: wyeksiluj Bitewnego, możesz go zagrać odmienionego bez płacenia many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
March of the Machine (MOM)
Data wydania
2023-04-21
Rzadkość
Rare
Artysta
Antonio José Manzanedo
Mana value
2
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5d59c8f2-f6af-40a6-8dfe-8cc45bf231ce
Oracle ID
21d90735-5e04-4a8c-a546-ff26d4d5998d
Słowa kluczowe
Reach, Transform
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 420
Penny rank
590
Multiverse IDs
607241, 607242
Arena ID
84477
MTGO ID
110254
TCGplayer ID
490335
Cardmarket ID
704045
Illustration ID
—
Status obrazu
highres_scan

Even if a creature assigns damage as though it were not blocked, it will still receive damage from creatures that are blocking it.

Damage dealt to a battle causes that many defense counters to be removed from it.

A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

You decide whether to assign a non-Human creature’s combat damage as though it weren’t blocked just before it assigns that damage. You may make a different choice for each non-Human creature you control—that is, you may have none, some, or all of those creatures assign combat damage as though they weren’t blocked.

If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

Assigning a creature’s damage as though it weren’t blocked is all or nothing. You can’t use this effect to assign some of the creature’s damage to a blocking creature and the rest to the player, planeswalker, or battle it’s attacking.

In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

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