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Trigger Happy

UNF (Unfinity) · #125 · EN

Trigger Happy

Instant

Choose a triggered ability of target permanent. It triggers. You control that ability.
Whenever you copy a triggered ability, you may do a little dance.
RzadkośćUncommon
PLN regular0,57 zł
PLN foil0,92 zł
PLN etched—

Łowca wrażeń (Trigger Happy)

Czar błyskawiczny

Wybierz zdolność wyzwalaną wskazanego permanentu. Zdolność ta zostaje wyzwolona. Ty kontrolujesz tę zdolność.

Jak działa karta?

Wybierz zdolność wyzwalaną permanentu; zostanie wyzwolona natychmiast i ty nią zarządzasz. Ignoruje się wydarzenie uruchamiające, a ty wybierasz jej cele.

Zagraj ten czar, wybierz zdolność wyzwalaną należącą do wskazanego permanentu; ta zdolność zostaje natychmiast wyzwolona i trafia na stos. Ty kontrolujesz tę zdolność, więc wybierasz jej cele i wykonujesz jej tekst tak, jakby normalnie została wyzwolona, z wyjątkiem zignorowanego wydarzenia uruchamiającego. Jeśli zdolność odwołuje się do obiektów lub informacji, których nie można odnaleźć w danej chwili, te części efektu po prostu nic nie zrobią. W przypadku zdolności z „intervening if” warunek jest sprawdzany przy rozwiązywaniu i jeśli nie jest spełniony, zdolność nie da efektu.

Ważne interakcje

Częste pomyłki

Przykład

Zagraj „Łowca wrażeń” wybierając zdolność „Gdy ten stwór wchodzi, dobierz kartę”; ta zdolność trafi na stos natychmiast i ty dobierasz kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Uncommon
Artysta
Jamroz Gary
Mana value
2
Mana cost
{1}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5cafb84c-6e35-488c-a219-c6bbdb3ac565
Oracle ID
6190985c-7ec4-4313-8da5-5e46bfd7f3f7
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / acorn
EDHREC rank
30 661
Penny rank
—
Multiverse IDs
580792
Arena ID
—
MTGO ID
—
TCGplayer ID
287711
Cardmarket ID
676769
Illustration ID
093b567d-9fe1-4d0e-be19-c8d298c7aed3
Status obrazu
highres_scan

Triggered abilities are abilities that start with “When”, “Whenever”, or “At”, generally at the start of a paragraph on the permanent. You can’t choose reflexive or delayed triggered abilities; these are triggered abilities that occur in the middle of a paragraph, usually after some kind of action or choice.

The ability that triggered will think that it triggered at the normal time and for the normal reason. It may refer to attacking creatures you control, except it’s your opponent’s end step. It may be looking for a card in the graveyard after a dies trigger, but the creature is still sitting on the battlefield. It may be looking for the spell that caused it to trigger, but there was no spell. If the triggered ability can’t determine the information it needs, or if it can’t find the objects it expects to find in certain zones, those parts of the effect just do nothing.

You can use Trigger Happy to cause abilities to trigger at unusual times. Sometimes that will make sense and be great. Sometimes it won’t.

You can choose triggered abilities which are represented by keywords, such as exalted. Most of those keywords will have “When”, “Whenever”, or “At” in their reminder texts. The visit ability of an Attraction is a triggered ability, so you can choose it. However, the “Prize” section on an Attraction is not a triggered ability, so that can’t be chosen separately. Nevertheless, you’ll get the prize if you choose the visit ability on that Attraction and successfully claim the prize.

If a triggered ability is triggered with this spell, you ignore its trigger event—typically all the text between “When”, “Whenever”, or “At” until the first comma—and only consider the remaining text in that ability. For example, Complains Clerk has “Whenever you roll a 1, create a 1/1 white Clown Robot artifactcreature token.” If you choose that ability, you ignore everything up to the first comma, ending up with “Create a 1/1 white Clown Robot artifact creature token.”

Because you control the ability, you choose any targets it requires.

Some triggered abilities have an “intervening if” clause—that is, they are written in the form of “When/Whenever/At [trigger event], if [condition], [effect].” If you choose such an ability with Trigger Happy, you ignore the trigger event, and the ability will go on the stack even if the intervening if condition is not fulfilled, but the ability will still check the intervening if condition as the ability tries to resolve. If the condition is not fulfilled at that time, then the ability won’t resolve. For example, Tatyova, Steward of Tides has the ability “Whenever a land enters the battlefield under your control, if you control seven or more lands, [effect].” If you choose that ability, it will go on the stack regardless of how many lands you control. However, as the ability tries to resolve, if you don’t control seven or more lands, the ability fails to resolve and the effect doesn’t happen.

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