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Conduit Goblin

MH3 (Modern Horizons 3) · #179 · EN

Conduit Goblin

Creature — Goblin Warrior

When this creature enters, you get {E}{E} (two energy counters).
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Warned against wearing metal in a lightning storm, Smurt took it as a challenge.
RzadkośćCommon
PLN regular0,39 zł
PLN foil0,61 zł
PLN etched—

Przekaźnik Goblin (Conduit Goblin)

Stworzenie — Goblin Wojownik

Kiedy to stworzenie wchodzi, otrzymujesz {E}{E} (dwa żetony energii).
Na początku walki w swojej turze możesz zapłacić {E}. Jeśli to zrobisz, inna docelowa istota, którą kontrolujesz, otrzymuje +1/+0 i zyskuje pośpiech (Haste) do końca tury.

Jak działa karta?

Po wejściu na pole bitwy dostajesz 2 żetony energii. Na początku walki w swojej turze możesz zapłacić 1 żeton, aby inna twoja istota dostała +1/+0 i pośpiech do końca tury.

Gdy Przekaźnik Goblin wchodzi na pole bitwy, jego wyzwalana zdolność umieszcza przy tobie dwa żetony energii ({E}{E}). Żetony energii są liczone przy graczu (nie przy stworzeniu). Na początku fazy walki w twojej turze wyzwala się druga zdolność. Gdy ta zdolność rozwiązuje się, możesz zapłacić jeden żeton energii ({E}). Jeśli zapłacisz, należy wybrać inną (czyli nie tego goblina) docelową istotę, którą kontrolujesz; ta istota otrzymuje +1/+0 i zyskuje pośpiech do końca tury. Jeżeli nie masz żetonu energii lub zdecydujesz się nie płacić, nic się nie dzieje. Nie możesz płacić {E} wielokrotnie, by zwiększyć efekt — wybierasz zapłacenie tylko raz dla tej wyzwalanej zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Na początku walky w swojej turze wyzwala się zdolność Przekaźnika Goblina. Masz dwa żetony energii; gdy ta zdolność rozwiązuje się, decydujesz się zapłacić {E}, tracisz jeden żeton energii (zostaje jeden), wybierasz inną istotę, którą kontrolujesz — daje jej to +1/+0 i pośpiech do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Common
Artysta
Bruno Biazotto
Mana value
2
Mana cost
{R}{W}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5c9ad04d-c4d4-4d06-93bb-a881be733717
Oracle ID
0d3a38ff-4b75-4e97-9d8f-c54f441f8208
Słowa kluczowe
—
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 050
Penny rank
13 141
Multiverse IDs
662331
Arena ID
91029
MTGO ID
126375
TCGplayer ID
552636
Cardmarket ID
771530
Illustration ID
f11f738a-7295-41c4-b882-d8d0d40b1e89
Status obrazu
highres_scan

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

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