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Record Store

UST (Unstable) · #201 · EN

Record Store

Artifact — Contraption

Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
RzadkośćRare
PLN regular0,48 zł
PLN foil4,02 zł
PLN etched—

Sklep z płytami (Record Store) (Record Store)

Artefakt — Contraption

Gdy kręcisz tę Contraption, obejrzyj X wierzchnich kart swojej biblioteki, gdzie X to liczba artefaktów, które kontrolujesz. Włóż jedną z tych kart do ręki, a resztę na spód biblioteki w losowej kolejności.

Jak działa karta?

Po kręceniu: obejrzyj X wierzchnich kart biblioteki (X = liczba kontrolowanych artefaktów). Weź jedną do ręki; resztę połóż na spodzie biblioteki losowo.

Gdy kręcisz tę Contraption (Maszynkę), jej zdolność wywołuje się: patrz na wierzchnie X kart swojej biblioteki, gdzie X równa się liczbie artefaktów, które kontrolujesz w tym momencie. Wybierz jedną z tych kart i umieść ją na swojej ręce; wszystkie pozostałe umieść na spodzie biblioteki w losowej kolejności. Ważne uwagi wynikające z rulings: Contraptions nie są włożone do twojego głównego decku — mają osobną talię Contraption i osobne złomowisko. Contraptions na polu bitwy są artefaktami, więc wpływają na obliczenie X. Kręcenie jest opcjonalne i jeśli kręcisz kilka Contraptions z tego samego zębatnika, ich zdolności trafiają na stos w ustalonej przez ciebie kolejności.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz 3 artefakty (w tym Record Store). Kręcisz Record Store; zaglądasz na wierzch 3 kart swojej biblioteki, wybierasz jedną z nich do ręki, a pozostałe dwie kładziesz na spodzie biblioteki w losowej kolejności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Unstable (UST)
Data wydania
2017-12-08
Rzadkość
Rare
Artysta
Jason Felix
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5c1028aa-0a08-4851-a108-93c3c72ebe99
Oracle ID
a8b7ed04-5764-4790-9cc9-faf160cddd67
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
orderofthewidget
Obramowanie / znacznik
borderless / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
439590
Arena ID
—
MTGO ID
—
TCGplayer ID
153112
Cardmarket ID
314038
Illustration ID
b21b7992-b3bd-4e9e-bd78-5d49766abccd
Status obrazu
highres_scan

Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.

In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.

If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.

If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.

Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.

Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.

If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.

At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.

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