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Meathook Massacre II

Meathook Massacre II

Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
PLN regular
PLN foil8,68 zł
PLN etched
Set
Duskmourn: House of Horror Promos (PDSK)
Data wydania
2024-09-27
Rzadkość
Mythic
Artysta
Tiffany Turrill
Mana value
4.000
Mana cost
{X}{X}{B}{B}{B}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
5b069634-a13a-48aa-97a7-1fa99bb5de15
Oracle ID
68957dca-df5c-4051-af22-407cb7e47200

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

Multiple finality counters on a single permanent are redundant.

When a token creature dies, Meathook Massacre II's second or third ability (as appropriate) will trigger. The appropriate player has the option to pay 3 life, but regardless of their choice, the token won't return to the battlefield.

If a creature that dies leaves the graveyard before Meathook Massacre II's second or third ability (as appropriate) resolves, that creature won't return to the battlefield regardless of whether or not life was paid.

Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

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