If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

AFR (Adventures in the Forgotten Realms) · #183 · EN
Find the Path
Enchantment — Aura
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "
Wyjaśnienie po polsku
Find the Path
Zaklęcie — Aura
Gdy ta Aura wchodzi na pole bitwy, wyrusz do lochu (Wyrusz do lochu (Venture into the dungeon)). (Wejdź do pierwszej sali albo przejdź do następnej sali.)
Oczarowany ląd ma „
Jak działa karta?
Aura, którą przyczepiasz do lądu; przy wejściu wyruszasz do lochu, a oczarowany ląd daje po przekręceniu.
To Aura, którą przyczepiasz do lądu. Gdy ta Aura wchodzi na pole bitwy, wykonujesz akcję Wyrusz do lochu (wybierasz loch i wchodzisz do pierwszej sali albo przechodzisz do następnej sali). Oczarowany ląd zyskuje zdolność „: Dodaj
.” Lochy nie są częścią talii; jeśli nie jesteś w żadnym lochu, wybierasz kartę lochu spoza gry i umieszczasz ją w strefie dowodzenia.
Ważne interakcje
- Gdy wybierasz loch przy rozwiązywaniu akcji Wyrusz do lochu, przeciwnicy nie mogą odpowiadać, dopóki nie wywoła się odpowiednia umiejętność sali.
- Jeśli wejdziesz do sali lochu, jej umiejętność wywoła się (wywoła trigger).
- Po rozwiązaniu ostatniej sali dany loch zostaje ukończony i usunięty z gry; możesz wybrać loch, który już ukończyłeś.
Częste pomyłki
- Mylenie przekręcenia z poświęceniem —
oznacza tylko przekręcenie, nie poświęcenie lądu.
- Sądzenie, że nie można wybrać lochu, który już był użyty — możesz wybrać dowolny loch, nawet jeśli wcześniej go ukończyłeś.
Przykład
Przyczepiasz Find the Path do swojej Wyspy; gdy wchodzi, wybierasz loch i wchodzisz do jego pierwszej sali, a potem twój ląd zyskuje zdolność : Dodaj
.
Dane wydruku
- Set
Adventures in the Forgotten Realms (AFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Common
- Artysta
- Lindsey Look
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 5afe37a0-ccc3-467a-b787-304465b38355
- Oracle ID
- 860eb9eb-c318-4eae-9b54-088f667115ec
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Enchant, Venture into the dungeon
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 16 191
- Penny rank
- 14 216
- Multiverse IDs
- 527470
- Arena ID
- 77288
- MTGO ID
- 91868
- TCGplayer ID
- 243108
- Cardmarket ID
- 571128
- Illustration ID
- 0d0d9541-1b4c-4026-a5ea-12a7d09c170e
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Dungeons are removed from the game as a state-based action.
Moving into a dungeon room will cause its room ability to trigger.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
A player may only have one dungeon in the command zone at a time.
Pełny rekord źródłowy JSON
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"cmc": 3,
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],
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],
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"future": "not_legal",
"historic": "legal",
"timeless": "legal",
"gladiator": "legal",
"pioneer": "legal",
"modern": "legal",
"legacy": "legal",
"pauper": "legal",
"vintage": "legal",
"penny": "not_legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "not_legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "legal"
},
"games": [
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"paper",
"mtgo"
],
"reserved": false,
"game_changer": false,
"foil": true,
"nonfoil": true,
"finishes": [
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"foil"
],
"oversized": false,
"promo": false,
"reprint": false,
"variation": false,
"set_id": "e1ef87ba-ba92-4573-817f-543b996d2851",
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"set_name": "Adventures in the Forgotten Realms",
"set_type": "expansion",
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"digital": false,
"rarity": "common",
"card_back_id": "0aeebaf5-8c7d-4636-9e82-8c27447861f7",
"artist": "Lindsey Look",
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"frame": "2015",
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"textless": false,
"booster": true,
"story_spotlight": false,
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"preview": {
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