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Wild Endeavor

AFC (Forgotten Realms Commander) · #312 · EN

Wild Endeavor

Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
RzadkośćRare
PLN regular1,57 zł
PLN foil—
PLN etched—

Dzikie przedsięwzięcie (Wild Endeavor)

Czarownictwo

Rzuć dwiema d4 i wybierz jeden wynik. Stwórz liczbę 3/3 zielonych tokenów Stworzenia Beast równą temu wynikowi. Następnie przeszukaj bibliotekę w poszukiwaniu liczby podstawowych kart ziemi równej drugiemu wynikowi, umieść je na polu bitwy zakręcone, potem potasuj.

Jak działa karta?

Rzuć dwiema d4, wybierz jeden wynik — tyle utwórz 3/3 tokenów Beast. Drugi wynik to liczba podstawowych ziem, które przeszukujesz i wkładasz na pole bitwy zakręcone; potem tasujesz.

Rozwiązując to czarownictwo, wykonujesz jedną sekwencję: najpierw rzucasz dwiema d4 (dwiema czterościennymi kośćmi). Otrzymasz dwa wyniki liczbowe od 1 do 4. Z tych dwóch wyników wybierasz jeden — liczba wybrana determinuje ile 3/3 zielonych tokenów Stworzenia Beast utworzysz. Druga, niewybrana liczba mówi, ile podstawowych ziem możesz znaleźć w bibliotece. Znajdź dokładnie tyle podstawowych kart ziemi w swojej bibliotece, ile wynosi ten drugi wynik, połóż je wszystkie na polu bitwy zakręcone, a potem przetasuj bibliotekę. Wszystkie te kroki następują podczas rozwiązywania czaru i nie ma punktu, w którym gracze mogą odpowiedzieć między rzutem a umieszczeniem tokenów/ziemi. Jeśli jakieś efekty modyfikują wyniki rzutów kośćmi, bierze się pod uwagę wynik po modyfikacjach (chyba że efekt wyraźnie mówi o „naturalnym wyniku”).

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz 2×d4 i otrzymujesz 3 i 1. Wybierasz 3 — tworzysz trzy 3/3 zielone tokeny Stworzenia Beast. Następnie przeszukujesz bibliotekę i wybierasz jedną podstawową ziemię, kładziesz ją na polu bitwy zakręconą, potem tasujesz bibliotekę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Forgotten Realms Commander (AFC)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Uriah Voth
Mana value
6
Mana cost
{4}{G}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
5ab07f63-f52f-47b8-8dd1-a1d6414b6ba2
Oracle ID
2c4ee0df-e720-475b-aa04-e6394f3d708f
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
15 290
Penny rank
—
Multiverse IDs
531532
Arena ID
—
MTGO ID
92782
TCGplayer ID
244248
Cardmarket ID
572665
Illustration ID
7774985d-8111-401c-8067-7aaeabb564d8
Status obrazu
highres_scan

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

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