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Grave Endeavor

AFC (Forgotten Realms Commander) · #293 · EN

Grave Endeavor

Instant

Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
RzadkośćRare
PLN regular5,51 zł
PLN foil—
PLN etched—

Grobowe przedsięwzięcie (Grave Endeavor)

Czar — Natychmiastowy

Rzuć dwiema kośćmi d10 i wybierz jeden wynik. Przywróć kartę stwora z twojego cmentarza na pole bitwy z liczbą znaczników +1/+1 na niej równą temu wynikowi. Następnie każdy przeciwnik traci X żyć, a ty zyskujesz X żyć, gdzie X to drugi wynik.

Jak działa karta?

Rzuć dwiema kośćmi d10, wybierz jeden wynik i przywróć stwora z tylu znacznikami +1/+1 równymi temu wynikowi; drugi wynik to X, który powoduje utratę i zyskanie żyć.

Gdy karta rozwiązuje się, rzucasz dwiema dziesięciościennymi kośćmi i wybierasz jeden z uzyskanych wyników. Przywracasz jedną kartę stwora z twojego cmentarza na pole bitwy, umieszczając na niej liczbę znaczników +1/+1 równą wybranemu wynikowi. Drugi wynik staje się X — każdy przeciwnik traci X żyć, a ty zyskujesz X żyć. Nie ma tu celu ani etapu wyboru między rzucaniem a rozwiązywaniem; wszystkie te działania są częścią tej samej zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz 7 i 3, wybierasz 7: przywracasz stwora z 7 znacznikami +1/+1, a potem każdy przeciwnik traci 3 żyć i ty zyskujesz 3 żyć.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Forgotten Realms Commander (AFC)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
YW Tang
Mana value
7
Mana cost
{5}{B}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
5a6b3500-45e7-4e8b-addc-e5c4914b6f1b
Oracle ID
917dc5a0-071d-4658-ab58-29ac841260f7
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 599
Penny rank
—
Multiverse IDs
531513
Arena ID
—
MTGO ID
—
TCGplayer ID
244229
Cardmarket ID
572646
Illustration ID
a1794acd-4c34-43a5-9176-de71f3eeabba
Status obrazu
highres_scan

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

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