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Goblin Girder Gang

UNF (Unfinity) · #397 · EN

Goblin Girder Gang

Creature — Goblin Employee

Reach
Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat.
This creature gets +1/+0 for each result stored on it.
RzadkośćUncommon
PLN regular—
PLN foil3,23 zł
PLN etched—

Gang Dźwigarów Goblinów (Goblin Girder Gang)

Stwór — Goblin Pracownik

Zasięg (Reach)
Za każdym razem, gdy rzucasz kością, jeśli wynik nie jest zapisany na tym stworze, możesz zapisać ten wynik na nim. Gdy to zrobisz, ten stwór zadaje 1 obrażenie dowolnemu celowi, który nie ma kapelusza.
Ten stwór otrzymuje +1/+0 za każdy wynik zapisany na nim.

Jak działa karta?

Zasięg; możesz zapisywać wyniki rzutów na karcie, każdy zapisany wynik daje +1 siły, a zapisanie wyniku dodatkowo zadaje 1 obrażenie celowi bez kapelusza.

Ma Zasięg (Reach). Za każdym razem, gdy rzucasz kością, jeśli wynik nie jest zapisany na tej karcie, możesz go na niej zapisać; jeśli to zrobisz, stwor ten zadaje 1 obrażenie dowolnemu celowi, który „nie ma kapelusza”. Wynik zapisany na karcie pozostaje na niej do momentu, gdy karta opuści pole bitwy. Karta otrzymuje +1/+0 za każdy wynik zapisany na niej. Zapis może dotyczyć dowolnego rezultatu rzutu, także symboli lub wartości spoza typowego zakresu.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz kością i otrzymujesz 3; 3 nie jest zapisane na karcie, więc zapisujesz je i zadajesz 1 obrażenie wybranemu przeciwnikowi, który nie ma kapelusza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Unfinity (UNF)
Data wydania
2022-10-07
Rzadkość
Uncommon
Artysta
Tyler Walpole
Mana value
4
Mana cost
{3}{R}
Power / Toughness
0 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
5a43acea-4768-4411-9653-a711770011d2
Oracle ID
cd2a61de-2de5-406e-bce4-2f21494c3e1e
Słowa kluczowe
Reach
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
galaxyfoil, boosterfun
Watermark
—
Obramowanie / znacznik
black / acorn
EDHREC rank
32 197
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
287608
Cardmarket ID
677467
Illustration ID
4eaff642-f130-4544-ab68-c488eb119a52
Status obrazu
highres_scan

No player can remove another player's hat. That's unsporting conduct.

A target is "without a hat" if they don't meet the criteria for "having a hat." (You probably don't need to look that up. It means what you think it means.)

A hat is a garment worn on the head that's not part of another garment. Hoodies, for example, are not hats. Items that cover only the face and not the top of the head, such as a face mask, are also not hats. Hats are purposely decorative. Simply balancing a thing on your head doesn't make that thing a hat.

A creature "has a hat" if the creature depicted in the art is in possession of a hat. That creature doesn't need to be wearing the hat. A background character such as a scale bird having a hat won't count.

You "have a hat" if you have a hat with you, not if you own one somewhere. You don't have to be wearing the hat. But if you have a hat with you, why wouldn't you be wearing it? Does it not fit? Is it for a sports team that's bad? Did you just get your hair done? We're just curious. You don't have to explain.

You're "wearing a hat" if you're wearing a hat.

Key in this set—space helmets are not hats, although some creatures with space helmets also are wearing hats underneath those helmets.

Goblin Girder Gang has received a minor update to its triggered ability. Specifically, the ability will check both as it triggers and as it tries to resolve to see if the result is stored on Goblin Girder Gang. For example, if 3 is not stored on Goblin Girder Gang and you roll two 3s, the ability will trigger twice. If you store the first 3 on it, the second ability won't resolve as it will see that 3 is now stored on Goblin Girder Gang.

To store a result means to lock the result and save it on Goblin Girder Gang. Once a certain result is stored on Goblin Girder Gang, it remains stored until Goblin Girder Gang leaves the battlefield.

You can store any result of a die roll on Triple G, including numbers lower than 1, numbers higher than 6, and even numbers higher than 20. You can even store non-numbers such as blank faces or CHAOS by rolling the planar die.

The above information pertaining to hats for creatures also pertains to actual hats for players.

Wigs and headbands count as hats. There are wig and headband stickers.

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