Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

MH3 (Modern Horizons 3) · #406 · EN
Chthonian Nightmare
Enchantment
Pay X
Wyjaśnienie po polsku
Chthonian Nightmare
Zaklęcie
Zapłać X
Jak działa karta?
Przy wejściu daje trzy znaczniki energii. Możesz zapłacić X , poświęcić stwora i zwrócić zaklęcie, by przywrócić stwora o wartości many X z cmentarza na pole bitwy (aktywuj tylko jako czar).
Gdy zaklęcie wchodzi na pole bitwy, natychmiast dostajesz trzy znaczniki energii, które możesz potem wydać. Ostatnia zdolność to kosztowe działanie: zapłać X , poświęć stwora i zwróć to zaklęcie do ręki jego właściciela, aby przywrócić wskazaną kartę stwora o wartości many X z twojego cmentarza na pole bitwy. Musisz mieć ważny cel i aktywować to tylko jako czar (tylko w swojej głównej fazie, gdy stos jest pusty).
Ważne interakcje
- Gdy to zaklęcie wchodzi na pole bitwy, dostajesz trzy znaczniki energii (
).
- Aktywacja ostatniej zdolności musi mieć ważny cel; nie możesz aktywować jej bez celu, by jedynie zwrócić zaklęcie do ręki.
- Jeżeli karta w twoim cmentarzu ma
w koszcie many, przy ustalaniu jej wartości many X liczy się jako 0.
Częste pomyłki
- Mylenie
z maną —
to znacznik energii, nie mana.
- Próba aktywacji ostatniej zdolności bez ważnego celu — zdolności tej nie można aktywować bez celu; nie zwróci wtedy zaklęcia do ręki.
Przykład
Jeśli zapłacisz X = 3, poświęcisz stwora i zwrócisz Chthonian Nightmare do ręki, możesz przywrócić kartę stwora o wartości many 3 z twojego cmentarza na pole bitwy.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Josu Solano
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 1997
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 59cbd637-30d1-4c3c-95ce-b6c6f9248d15
- Oracle ID
- c7a360f5-725e-4864-93cc-87f96f95975e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- boosterfun
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 2 362
- Penny rank
- 409
- Multiverse IDs
- 664399
- Arena ID
- —
- MTGO ID
- 125601
- TCGplayer ID
- 548633
- Cardmarket ID
- 768131
- Illustration ID
- a292c90c-8ba0-4019-a16a-d12878c86bfc
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
{E} is the energy symbol. It represents one energy counter.
If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.
Chthonian Nightmare's last ability must have a target to be activated. You can't activate it without a target in order to return Chthonian Nightmare to your hand.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
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"oldschool": "not_legal",
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