If a nontoken permanent that's a copy of Enduring Tenacity dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.

DSK (Duskmourn: House of Horror) · #400 · EN
Enduring Tenacity
Enchantment Creature — Snake Glimmer
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Wyjaśnienie po polsku
Enduring Tenacity
Urok stwór — Wąż Błysk
Gdy Enduring Tenacity umrze, jeśli była stworem, wróć ją na pole bitwy pod kontrolę jej właściciela. To jest urok. (To nie jest stwór.)
Jak działa karta?
Gdy otrzymujesz życie, wskazany przeciwnik traci tyle samo; jeśli karta umrze jako stwór, wraca jako urok pod kontrolę właściciela (już nie jest stworem).
Karta ma dwie zdolności. Pierwsza: za każdym razem, gdy otrzymujesz życie, możesz spowodować, że wskazany przeciwnik straci dokładnie taką samą ilość punktów życia. Drugą: gdy karta umrze i była w chwili śmierci stworem, wraca na pole bitwy pod kontrolę właściciela, ale jako urok (nie jako stwór). To oznacza, że po powrocie nie ma typów stwora ani cech z nimi związanych.
Ważne interakcje
- Jeżeli nietokenowy permanent będący kopią Enduring Tenacity umrze jako stwór, wróci na pole bitwy jako urok i nie będzie miał innych typów kart niż urok.
- Jeżeli dwa twoje stwory z lifelinkiem zadają obrażenia bojowe równocześnie, pierwsza zdolność wyzwoli się dwa razy i możesz wskazać innego przeciwnika dla każdego wyzwolenia.
- Żeton-kopia Enduring Tenacity nie wróci na pole bitwy, gdy ostatnia zdolność się rozwiąże.
Częste pomyłki
- Mylenie przekręcenia z poświęceniem — symbol
(jeśli występowałby gdzie indziej) oznacza przekręcenie, nie poświęcenie.
- Zakładanie, że żetony-kopie wrócą po śmierci — żeton będący kopią Enduring Tenacity nie wróci.
Przykład
Masz lifelinkującego stwora, który zadaje 3 obrażenia; otrzymujesz 3 życia, Enduring Tenacity wyzwala się i możesz wybrać przeciwnika A, który traci 3 życia.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Duskmourn: House of Horror (DSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Mythic
- Artysta
- TAPIOCA
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 59b698d6-4107-45d3-bc27-fb0746b7f91a
- Oracle ID
- 98e698ae-1a69-469c-9cfb-0e3fedeb71d4
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Full art
- Efekty ramki
- showcase
- Typ promocji
- fracturefoil, japanshowcase, boosterfun
- Watermark
- —
- Obramowanie / znacznik
- white / oval
Identyfikatory i rankingi
- EDHREC rank
- 787
- Penny rank
- 2 740
- Multiverse IDs
- 673228
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 562751
- Cardmarket ID
- 788207
- Illustration ID
- 57fa254e-cabd-4bbc-a500-0564dbcadd19
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Enduring Tenacity's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
Snake and Glimmer are both creature types. Enduring Tenacity won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.
If an ability triggers whenever an opponent loses life and its effect causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop.
A token that's a copy of Enduring Tenacity won't return to the battlefield when its last ability resolves.
If you gain an amount of life "for each" of something, that life is gained as one event and Enduring Tenacity's first ability triggers only once.
In a Two-Headed Giant game, life gained by your teammate won't cause Enduring Tenacity's first ability to trigger, even though it caused your team's life total to increase.
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