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Ganax, Astral Hunter

PLST (The List) · #CLB-176 · EN

Ganax, Astral Hunter

Legendary Creature — Dragon

Flying
Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Choose a Background (You can have a Background as a second commander.)
RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Ganax, Astral Hunter

Legenda — Istota — Smok

Latanie (Flying)
Za każdym razem, gdy Ganax lub inny Smok, którym kontrolujesz, wchodzi na pole bitwy, stwórz żeton Skarbu. (To artefakt z „{T}, Poświęć ten żeton: Dodaj jedną manę dowolnego koloru.”)
Wybierz Background (Możesz mieć Background jako drugiego dowódcę.)

Jak działa karta?

Ganax ma Latanie. Za każdym razem, gdy Ganax albo inny Smok, którego kontrolujesz, wchodzi na pole bitwy, tworzony jest żeton Skarbu (artefakt dający {T}, Poświęć: dodaj jedną manę dowolnego koloru). Możesz wybrać Background jako drugiego dowódcę.

Ganax, Astral Hunter jest legendarną istotą — Smokiem z lataniem. Gdy on lub inny Smok, którym kontrolujesz, wchodzi na pole bitwy, efektem jest utworzenie żetonu Skarbu. Żeton Skarbu jest artefaktem, który możesz wykręcić ({T}) i poświęcić, aby dodać jedną manę dowolnego koloru. „Choose a Background” oznacza, że Ganax może mieć Background jako drugiego dowódcę w formacie Commander (z odpowiednimi zasadami i ograniczeniami dotyczącymi dwóch dowódców).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Nagrałeś Gana xa z ręki (lub przez inne sposoby) na pole bitwy — wtedy tworzysz jeden żeton Skarbu. Jeśli później zagrasz lub wstawisz innego Smoka, także tworzysz kolejny żeton Skarbu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The List (PLST)
Data wydania
2026-10-19
Rzadkość
Uncommon
Artysta
Aaron Miller
Mana value
5
Mana cost
{4}{R}
Power / Toughness
3 / 4
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
598580ba-31ff-49ad-8c7c-1e75f6cd62e7
Oracle ID
a3112971-3af4-46e8-b2d6-a8759b39d0d1
Słowa kluczowe
Flying, Choose a background, Treasure
Tożsamość kolorów
{R}
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
1 531
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
d52be909-d538-4ecc-97ae-ee33d274ef30
Status obrazu
highres_scan

You can choose two commanders that are the same color or colors.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

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