Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

KLR (Kaladesh Remastered) · #260 · EN
Peacewalker Colossus
Artifact — Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Wyjaśnienie po polsku
Peacewalker Colossus
Artefakt — Pojazd
Załoga (Crew) 4 (Przekręć dowolną liczbę stworów, które kontrolujesz o łącznej sile 4 lub większej: Ten Pojazd staje się artefaktem-stworem do końca tury.)
Jak działa karta?
Za możesz uczynić inny twój Pojazd artefaktem-stworem do końca tury. Załoga 4 pozwala przekręcić stwory o łącznej sile ≥4, aby dany Pojazd stał się artefaktem-stworem.
Za zamieniasz inny wskazany Pojazd, który kontrolujesz, w artefakt-stwór do końca tury. Załoga (Crew) 4 pozwala przekręcić dowolną liczbę twoich stworów o łącznej sile co najmniej 4, aby dany Pojazd stał się artefaktem-stworem do końca tury. Pamiętaj, że Pojazd sam w sobie jest typem artefaktu, a dopiero po zostaniu stworem zyskuje swoją siłę i wytrzymałość wydrukowaną na karcie.
Ważne interakcje
- Każdy nieprzekręcony stwór, który kontrolujesz, może zostać przekręcony, nawet jeśli dopiero co wszedł pod twoją kontrolę.
- Załoga możesz aktywować nawet jeśli Pojazd już jest artefaktem-stworem; wtedy nie ma to dodatkowego efektu.
- Gdy Pojazd staje się stworzeniem, nie traktuje się tego jak wejścia stworzenia na pole bitwy; zdarzenia wywoływane przez wejście stworzenia nie zadziałają.
Częste pomyłki
- Mylenie załogi z dołączaniem — stwory przekręcone w ramach Załogi nie są w żaden sposób związane z Pojazdem po jego staniu się stworem.
- Próba aktywacji Załogi i reagowania na nią przez zmianę mocy stworów; po ogłoszeniu aktywacji Załogi nikt nie może wstrzymać jej zapłacenia zmieniając moc lub przekręcając/odwracając stwory.
Przykład
Przekręcasz dwa stwory o sile 2 i 2, płacisz i inny twój Pojazd staje się artefaktem-stworem gotowym do ataku w tej turze.
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Rare
- Artysta
- Vincent Proce
- Mana value
- 3
- Mana cost
- Power / Toughness
- 6 / 6
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 596c0951-09bc-4e30-8af1-1e8aa8f6d092
- Oracle ID
- f89f7c7d-6eb3-4335-b9df-0ccaa9c50558
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 4 745
- Penny rank
- 7 324
- Multiverse IDs
- 548066
- Arena ID
- 75837
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 91c9f624-c6d3-4c4c-b07f-82e006763606
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
You may tap more creatures than necessary to activate a crew ability.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
Pełny rekord źródłowy JSON
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