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Turn Inside Out

DSK (Duskmourn: House of Horror) · #160 · EN

Turn Inside Out

Instant

Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
"Scared, are you? Need a hug?"
RzadkośćCommon
PLN regular0,79 zł
PLN foil0,96 zł
PLN etched—

Turn Inside Out

Instant

Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Jak działa karta?

Instant: celne stworzenie otrzymuje +3/+0. Jeśli to stworzenie zginie w tej turze, manifest dread — z dwóch górnych kart biblioteki połóż jedną zakrytą jako 2/2, drugą do cmentarza.

1) Gdy rozgrywasz tę instantę, wybierz docelowe stworzenie. To stworzenie otrzymuje +3/+0 do końca tury.
2) Dodatkowy efekt: jeśli to stworzenie zginie (trafi z pola bitwy do grobu) w tej samej turze, wykonujesz akcję "manifest dread": spójrz na dwie górne karty swojej biblioteki, połóż jedną z nich na polu bitwy zakrytą jako 2/2 (bez nazwy, bez kosztu many, bez typów, bez zdolności; kolorless i mana value 0) i włóż drugą do swojego cmentarza. Jeśli w bibliotece jest tylko jedna karta, połóż ją zakrytą; jeśli nie ma kart, nic nie robisz.
3) Zakryte (manifestowane) stworzenie: możesz je odkryć w dowolnym momencie, gdy masz priorytet, jako specjalną akcję — odsłaniasz, iż karta jest kartą stworzenia i płacisz jej koszt many (albo odpowiedni disguise/morph, jeżeli po odsłonięciu miałoby taką opcję). To nie używa stosu i nie można na to odpowiadać.
4) Zakryte permanentne są nadal tym samym permanentem — zmiana twarzy nie TAp ani nie odtapowuje go; sprzęt i aura pozostają przy nim, chyba że nowe cechy czynią przyłączenie nielegalnym.
5) Manifestowane zakryte permanentne są 2/2 (gdy je umieszczasz na polu bitwy); wszelkie inne efekty mogą nadawać im cechy lub zmieniać ich cechy.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Dajesz przeciwnikowi twoje 2/2 +3/+0 za pomocą Turn Inside Out (staje się 5/2). Jeśli w tej turze to stworzenie zostanie zabite, manifest dread: spoglądasz na dwie górne karty biblioteki, jedną kładziesz zakrytą jako 2/2, drugą do grobu. Możesz później odsłonić manifestowane stworzenie, płacąc jego koszt many, jeśli faktycznie jest kartą stworzenia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Common
Artysta
Loïc Canavaggia
Mana value
1
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
57e2a92c-06d3-4cb5-883d-cba428a7e98e
Oracle ID
be0a3925-8e0d-4ef6-85cb-c9f5eef6b4bb
Słowa kluczowe
Manifest, Manifest dread
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 171
Penny rank
3 717
Multiverse IDs
673565
Arena ID
92248
MTGO ID
130451
TCGplayer ID
575171
Cardmarket ID
786556
Illustration ID
bfc94f1e-a4c8-439c-9baf-9e27388beb8b
Status obrazu
highres_scan

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

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