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Evolved Sleeper

DMU (Dominaria United) · #402 · EN

Evolved Sleeper

Creature — Human

{B}: This creature becomes a Human Cleric with base power and toughness 2/2.
{1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
{1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
RzadkośćRare
PLN regular2,10 zł
PLN foil1,88 zł
PLN etched—

Ewolucyjny Śpioszek (Evolved Sleeper)

Stwór — Człowiek

{B}: Ten stwór staje się Człowiekiem Kapłanem o bazowej sile i wytrzymałości 2/2.
{1}{B}: Jeśli ten stwór jest Kapłanem, połóż na nim znacznik śmiercionośności i staje się Phyreksjańskim Człowiekiem Kapłanem o bazowej sile i wytrzymałości 3/3.
{1}{B}{B}: Jeśli ten stwór jest Phyreksjański, połóż na nim znacznik +1/+1, potem dobierasz kartę i tracisz 1 życie.

Jak działa karta?

Trzy aktywowane zdolności zmieniają typ i bazową siłę/wytrzymałość oraz dają znaczniki i efekt dobierania. Druga i trzecia zdolność sprawdzają typ w momencie rozwiązywania.

Ewolucyjny Śpioszek ma trzy aktywowane zdolności za koszty many. Pierwsza ustawia go na stałe jako Człowieka Kapłana 2/2; druga działa tylko jeśli przy rozwiązywaniu jest Kapłanem — wtedy dostaje znacznik śmiercionośności i staje się phyreksjańskim Człowiekiem Kapłanem 3/3; trzecia działa tylko jeśli przy rozwiązywaniu jest phyreksjański — wtedy dostaje znacznik +1/+1, dobierasz kartę i tracisz 1 życie. Zmiany typu i ustawienia siły/wytrzymałości z tych zdolności nadpisują wcześniejsze efekty ustawiające wartości, ale nie kasują znaczników ani późniejszych efektów zmieniających wartości.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli aktywujesz drugą zdolność, gdy karta jest Kapłanem, stanie się phyreksjańskim 3/3 z znacznikem śmiercionośności; potem możesz aktywować trzecią, by dać mu +1/+1, dobrać kartę i stracić 1 życie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Dominaria United (DMU)
Data wydania
2022-09-09
Rzadkość
Rare
Artysta
Jason A. Engle
Mana value
1
Mana cost
{B}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
57c7253c-eb58-4b89-b1ae-a025e8ad1c20
Oracle ID
12367806-5924-485c-814a-5b67dd79235e
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
16 408
Penny rank
1 420
Multiverse IDs
577517
Arena ID
—
MTGO ID
—
TCGplayer ID
279824
Cardmarket ID
669137
Illustration ID
93eb16d8-a415-4fb2-9e46-a8341d913829
Status obrazu
highres_scan

The effects from the first and second abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

Evolved Sleeper's second ability checks whether it's a Cleric, and its third ability checks whether it's a Phyrexian. It doesn't matter how it became the appropriate creature type.

Evolved Sleeper's first two abilities overwrite its power, toughness, and creature types. Typically, those abilities are activated in the order they appear on the card. However, if Evolved Sleeper is a 3/3 Phyrexian Human Cleric and you activate its first ability again, it will become a 2/2 Human Cleric as that ability resolves.

None of these abilities has a duration. If one of them resolves, it will remain in effect until the game ends, Evolved Sleeper leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

You can activate Evolved Sleeper's second and third abilities regardless of what creature types it is. Each of those abilities checks Evolved Sleeper's creature types when that ability resolves. If Evolved Sleeper isn't the appropriate creature type at that time, the ability does nothing.

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