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Cecil, Dark Knight // Cecil, Redeemed Paladin

PFIN (Final Fantasy Promos) · #91s · EN

Cecil, Dark Knight // Cecil, Redeemed Paladin

Legendary Creature — Human Knight // Legendary Creature — Human Knight

RzadkośćRare
PLN regular—
PLN foil138,44 zł
PLN etched—
Cecil, Dark Knight

Cecil, Dark Knight

Legendary Creature — Human Knight

Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
Cecil, Redeemed Paladin

Cecil, Redeemed Paladin

Legendary Creature — Human Knight

Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

Cecil, Ciemny Rycerz // Cecil, Odkupiony Paladyn (Cecil, Dark Knight // Cecil, Redeemed Paladin)

Legendarny Stwór — Człowiek Rycerz // Legendarny Stwór — Człowiek Rycerz

(Brak oracles w dostarczonym tekście — stosuj zasady dla nie-modalnych kart dwustronnych: karta ma dwie twarze; poza polem bitwy liczy się tylko przednia twarz; na polu bitwy liczy się tylko twarz do góry; mana value to wartość przedniej twarzy; wejście przemienione możliwe jeśli efekt na to pozwala.)

Jak działa karta?

To nie-modalna karta dwustronna. Poza polem bitwy liczą się tylko cechy przedniej twarzy (Cecil, Ciemny Rycerz). Na polu bitwy liczą się tylko cechy aktualnie odkrytej twarzy. Mana value to wartość przedniej twarzy. W Commanderze jej color identity to czarny i biały (front czarny, back ma biały wskaźnik).

Ogólna zasada dla nie-modalnych kart dwustronnych: każda twarz ma własne cechy (nazwa, typy, podtypy, zdolności itd.). Poza polem bitwy (ręka, biblioteka, cmentarz, stos, wygnanie) rozpatrujesz tylko cechy przedniej twarzy — czyli Cecil, Ciemny Rycerz. Na polu bitwy liczy się tylko ta twarz, która jest obecnie odkryta; druga jest ignorowana. Karta ta jest odlane tak, że normalnie rzucasz jej przednią twarz (Cecil, Ciemny Rycerz) odkrytą. Wyjątek: jeśli jakieś zaklęcie lub zdolność mówi, żeby tę kartę kłaść na polu bitwy przemienioną albo pozwala ją rzucić przemienioną, wtedy wchodzi tylną twarzą (Cecil, Odkupiony Paladyn) odkrytą. Kolor karty w formacie Commander (color identity) bierze pod uwagę symbole many i tekst obu twarzy oraz ewentualny wskaźnik koloru lub podstawowy typ lądu; w tym przypadku to czarny i biały, ponieważ przednia twarz jest czarna, a tylna ma wskaźnik koloru biały. Wartość many (mana value) tej dwustronnej karty to wartość many przedniej twarzy niezależnie od tego, która twarz jest odkryta. Jeśli tworzony jest żeton-kopia tej karty, stanie się on dwustronnym żetonem z obiema twarzami kopiowanymi; jeśli oryginał był tylną twarzą do góry, żeton także wejdzie tylną twarzą do góry. Jeśli karta zostanie zabita (otrzyma śmiertelne obrażenia) w tym samym momencie, w którym zadaje obrażenia i ma ostatnią zdolność wyzwalającą się po zadaniu obrażeń, ta zdolność i tak wyzwoli się, lecz może nie dać efektów wymagających, żeby karta była dalej na polu bitwy (np. odtapowania lub przemiany), jeśli przy rozwiązywaniu wywołania karta nie znajduje się już na polu bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz tę kartę w ręce — traktujesz ją jako Cecil, Ciemny Rycerz (przednia twarz). Rzucasz ją normalnie — wejdzie na pole bitwy jako Cecil, Ciemny Rycerz. Jeśli efekt mówi, żeby przyłożyć ją na pole bitwy przemienioną, wejdzie jako Cecil, Odkupiony Paladyn (tylna twarz).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Final Fantasy Promos (PFIN)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
Josu Hernaiz
Mana value
1
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil
Scryfall ID
579a2f93-6447-4b02-bbf7-b09ef91bd709
Oracle ID
e4719557-d94e-490f-8a56-c1867a01d2ef
Słowa kluczowe
Lifelink, Protect, Transform, Darkness, Deathtouch
Tożsamość kolorów
{B}{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Promo, Reprint
Efekty ramki
legendary
Typ promocji
prerelease, datestamped, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
9 197
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
635774
Cardmarket ID
828875
Illustration ID
—
Status obrazu
highres_scan

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

If Cecil, Dark Knight is dealt lethal damage at the same time it deals damage (probably because it blocked or became blocked), its last ability will still trigger. You'll still lose life, but you won't untap or transform Cecil, Dark Knight because it won't be on the battlefield anymore.

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