If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

WHO (Doctor Who) · #600 · EN
Stormcage Containment Facility
Plane — Unknown Planet
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Wyjaśnienie po polsku
Zakład Więzienny Stormcage (Stormcage Containment Facility)
Płaszczyzna — Nieznana planeta
Za każdym razem, gdy następuje chaos, zatrzymaj (Detain) wskazany stwór, którym włada przeciwnik. (Do twojej następnej tury ten stwór nie może atakować ani blokować, a jego aktywowane zdolności nie mogą być aktywowane.)
Jak działa karta?
Daje kartom stwora w twoim cmentarzu ucieczkę (możesz je rzucać z cmentarza za dodatkowy koszt: ich koszt many + wygnanie trzech innych kart) i przy chaosie zatrzymuje (Detain) wskazany stwór przeciwnika do twojej następnej tury.
Ta Płaszczyzna daje wszystkim kartom stwora w twoim cmentarzu możliwość rzucenia ich z cmentarza poprzez mechanikę ucieczki: płacisz normalny koszt many karty i dodatkowo wyganiasz trzy inne karty z twojego cmentarza. Druga linia uruchamia efekt za każdym razem, gdy „następuje chaos”: zatrzymuje (Detain) wskazany stwór przeciwnika, uniemożliwiając mu atakowanie, blokowanie i używanie aktywowanych zdolności do twojej następnej tury. Zasady ucieczki i zatrzymania zachowują wszystkie normalne ograniczenia i interakcje.
Ważne interakcje
- Jeśli karta ze zdolnością ucieczki trafia do twojego cmentarza w swojej turze, od razu możesz ją rzucać za ucieczkę, jeśli to legalne.
- Detain nie usuwa stwora z walki; jeśli już atakuje lub blokuje, pozostaje w walce.
- Aktywowane zdolności przy stałym działaniu stwora nadal działają, ale nikt nie może aktywować aktywowanych zdolności zatrzymanego permanentu.
Częste pomyłki
- Mylenie ucieczki z rzucaniem za alternatywny koszt bez wygnania trzech kart — wygnanie trzech innych kart z cmentarza jest wymagane.
- Myślenie, że zatrzymanie natychmiast wyrzuca stwora z walki; zatrzymany stwór nadal pozostaje w walce, jeśli już w niej był.
Przykład
Masz w cmentarzu stwora o koszcie . Możesz go zagrać z cmentarza, płacąc
i wyganiając trzy inne karty z cmentarza jako koszt ucieczki.
Dane wydruku
- Set
Doctor Who (WHO)
- Data wydania
- 2023-10-13
- Rzadkość
- Common
- Artysta
- Calder Moore
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- planar / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 5665c85f-f564-47fe-a123-4e5a70e179d9
- Oracle ID
- 204ee01c-74ca-4c4c-92db-aebeebb89406
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Detain
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Oversized
- Efekty ramki
- —
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 634278
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 519688
- Cardmarket ID
- 738938
- Illustration ID
- 63f4cda6-7770-4b1b-973c-7147f3cb2e55
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If you're casting a modal double-faced card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the face you're casting) plus exiling three other cards.
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again.
Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
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