Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

DSK (Duskmourn: House of Horror) · #216 · EN
Growing Dread
Enchantment
When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you turn a permanent face up, put a +1/+1 counter on it.
Wyjaśnienie po polsku
Narastająca trwoga (Growing Dread)
Zaklęcie
Gdy to zaklęcie wchodzi, Ukazanie (Manifest) trwogi. (Spójrz na dwie górne karty swojej biblioteki. Włóż jedną na pole bitwy zakrytą jako 2/2 stwór i drugą do swojego cmentarza. Odwróć ją na prawą stronę w dowolnym momencie, płacąc jej koszt many, jeśli jest kartą stwora.)
Za każdym razem, gdy odwrócisz permanent na jego prawą stronę, połóż na nim znacznik +1/+1.
Jak działa karta?
Zaklęcie z Przebłyskiem. Gdy wchodzi, Ukazanie (Manifest) trwogi: wystaw jedną z dwóch górnych kart bibliotek zakrytą jako 2/2, drugą do cmentarza. Gdy odkryjesz permanent, dostaje znacznik +1/+1.
To zaklęcie ma Przebłysk (możesz je zagrać na czyjąś turę). Gdy wchodzi na pole bitwy, wykonujesz specjalną akcję Ukazanie (Manifest) trwogi: oglądasz dwie górne karty biblioteki, wkładasz jedną na pole bitwy zakrytą jako 2/2 i drugą do swojego cmentarza. Każdorazowo, gdy odwrócisz permanent na jego prawą stronę (odkryjesz go), kładziesz na nim znacznik +1/+1.
Ważne interakcje
- Ukazanie (Manifest) trwogi wykona się nawet, jeśli nie uda się wykonać wszystkich kroków (np. gdy biblioteka ma 0–1 kart); wciąż wywoła to powiązane zdarzenia.
- Obrócenie permanentu na prawą stronę (odkrycie) to specjalna akcja, która nie korzysta ze stosu i na którą przeciwnicy nie mogą reagować.
Częste pomyłki
- Mylenie odkrywania z rzucaniem: odkrycie zakrytego permanentu to specjalna akcja i nie używa stosu.
- Sądzenie, że Ukazanie (Manifest) trwogi nie zadziała, jeśli biblioteka ma dokładnie jedną kartę — w takim przypadku oglądasz tę kartę i wystawiasz ją zakrytą; tylko przy pustej bibliotece nic się nie dzieje.
Przykład
W swojej turze oglądasz dwie górne karty, wystawiasz jedną zakrytą jako 2/2 na pole bitwy, drugą trafia do cmentarza; później, jako specjalną akcję, odkrywasz tę kartę płacąc jej koszt many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Duskmourn: House of Horror (DSK)
- Data wydania
- 2024-09-27
- Rzadkość
- Uncommon
- Artysta
- Maxime Minard
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 5479ac50-8335-4c6a-be99-750a44e24f25
- Oracle ID
- aa1d8bfa-729a-4e10-8069-57a1d4f4392b
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest, Manifest dread, Flash
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 11 448
- Penny rank
- 2 840
- Multiverse IDs
- 673621
- Arena ID
- 92310
- MTGO ID
- 130563
- TCGplayer ID
- 577161
- Cardmarket ID
- 786811
- Illustration ID
- a7133910-1827-457d-985b-7aaddea98e19
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.
Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
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