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Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf

PLN regular1,08 zł
PLN foil5,37 zł
PLN etched
Suspicious Stowaway

Suspicious Stowaway

Creature — Human Rogue Werewolf

This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf

Seafaring Werewolf

Creature — Werewolf

This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Rare
Artysta
Jake Murray
Mana value
2.000
Mana cost
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5305fc4a-30c6-4aaf-b98c-9a2d273014fc
Oracle ID
da412474-1da8-409b-bd7b-87cbfc239fb0

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

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