If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

KLD (Kaladesh) · #11 · EN
Consul's Shieldguard
Creature — Dwarf Soldier
Whenever this creature attacks, you may pay
Wyjaśnienie po polsku
Consul's Shieldguard
Stworzenie — Krasnolud Żołnierz
Whenever this creature attacks, you may pay
Jak działa karta?
Wejście: dostajesz dwa znaczniki energii (). Gdy atakuje: możesz zapłacić
. Jeśli zapłacisz, inna atakująca istota zyskuje indestructible do końca tury.
Gdy to stworzenie wchodzi na pole bitwy, uruchamia się zdolność wyzwalana "When this creature enters, you get " i otrzymujesz dwa znaczniki energii. Znaczniki energii to zasoby śledzone przy graczu (nie są maną) i nie znikają automatycznie na końcu tury. Gdy to stworzenie atakuje, uruchamia się druga zdolność wyzwalana: "Whenever this creature attacks, you may pay
. If you do, another target attacking creature gains indestructible until end of turn." Kiedy ta druga zdolność rozwiązuje się, możesz zapłacić jeden znacznik energii (
). Jeśli zapłacisz, wybierz inną (another) stworzenie atakujące jako cel; to wybrane stworzenie zyskuje niezniszczalność (indestructible) do końca tury. "Another" oznacza, że nie możesz wybrać tego samego stworzenia — czyli Consul's Shieldguard nie może dać sobie samej niezniszczalności tą zdolnością.
Ważne interakcje
- When this creature enters the battlefield, its enter-the-battlefield ability triggers and you get two energy counters (
).
- Whenever this creature attacks, its triggered ability triggers. As that triggered ability resolves, you may pay one energy counter (
). If you do pay
, choose another target attacking creature; that creature gains indestructible until end of turn.
Częste pomyłki
- Myślenie, że znaczniki energii są maną — nie są. Nie znikają automatycznie na końcu tury.
- Próba płacenia więcej niż jednego
by zwiększyć efekt — zdolność pozwala zapłacić tylko
raz; nie można jej stosować wielokrotnie przy jednym wyzwoleniu.
- Wybieranie samego Consul's Shieldguard jako celu — tekst mówi "another target", więc celem musi być inne atakujące stworzenie.
- Czekanie z wyborem celu do momentu rozpatrywania się zdolności — musisz wybrać cel gdy zdolność będzie rozwiązywana; jeśli wszystkie potencjalne cele stały się nielegalne przed rozwiązywaniem, zdolność nie rozwiąże się i nie możesz zapłacić
.
Przykład
Przykład: Masz Consul's Shieldguard oraz inne atakujące stworzenie. Gdy Consul's Shieldguard wejdzie na pole bitwy, dostajesz dwa znaczniki energii. Gdy ogłaszasz ataki i Consul's Shieldguard atakuje, jego zdolność uruchamia się. Gdy ta zdolność rozwiązuje się, możesz zapłacić . Jeśli masz co najmniej jeden znacznik energii i zapłacisz go, wybierz inne atakujące stworzenie; to stworzenie zyskuje indestructible do końca tury.
Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Uncommon
- Artysta
- David Gaillet
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 52b66d65-1981-4abf-b27f-e9a1b2800110
- Oracle ID
- c1a3eeef-7ea5-4d58-9e6f-91bbf1c2cc8c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 26 260
- Penny rank
- 13 580
- Multiverse IDs
- 417584
- Arena ID
- —
- MTGO ID
- 61865
- TCGplayer ID
- 123104
- Cardmarket ID
- 292791
- Illustration ID
- df824c74-9fe6-4a56-a9b0-23f381035f82
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
{E} is the energy symbol. It represents one energy counter.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Pełny rekord źródłowy JSON
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