A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

DDG (Duel Decks: Knights vs. Dragons) · #16 · EN
Kabira Vindicator
Creature — Human Knight
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Wyjaśnienie po polsku
Kabira Vindicator
Stwór — Człowiek Rycerz
POZIOM 2–4
3/6
Inne stwory, które kontrolujesz, otrzymują +1/+1.
POZIOM 5+
4/8
Inne stwory, które kontrolujesz, otrzymują +2/+2.
Jak działa karta?
Poziomowanie za dodaje znacznik poziomu (tylko jak sorcery). Karta ma inne statystyki i efekty przy poziomach 2–4 oraz 5+.
Kabira Vindicator ma zdolność Poziomowanie (Level Up) za , która dodaje znacznik poziomu tylko wtedy, gdy odpalisz ją jak czar sorcery. Karta ma różne cechy zależnie od liczby znaczników poziomu: na poziomach 2–4 jest 3/6 i daje innym twoim stworom +1/+1; na poziomie 5+ jest 4/8 i daje innym twoim stworom +2/+2. Poziom to aktualna liczba znaczników poziomu na karcie, więc zmiana tej liczby (przez inne efekty) zmienia też jej poziom i wynikające z niego cechy.
Ważne interakcje
- Poziom karty zależy od liczby znaczników poziomu na niej — inne efekty mogą dodawać lub usuwać te znaczniki i zmieniać poziom.
- Jej zdolność Podnoszenie poziomu (Level Up) zawsze pozostaje na karcie, nawet jeśli karta zyskuje inne zdolności.
- Jeśli karta staje się kopią tej karty, skopiowane są wydrukowane zdolności (w tym symbole poziomów), ale nie liczba znaczników poziomu ani aktualne cechy — te wynikają z liczby znaczników na kopii.
Częste pomyłki
- Mylenie kosztu
z Poziomowaniem —
to koszt, a nie przekręcenie czy poświęcenie.
- Uznawanie, że aktywacja zdolności Poziomowanie może być wykonana poza fazą, gdy można rzucać sorcery — nie można.
Przykład
Jeśli w turze głównej aktywujesz Poziomowanie dwa razy (zapłacisz ), położysz dwa znaczniki i karta stanie się wersją 3/6, dając innym twoim istotom +1/+1.
Dane wydruku
- Set
Duel Decks: Knights vs. Dragons (DDG)
- Data wydania
- 2011-04-01
- Rzadkość
- Uncommon
- Artysta
- Steven Belledin
- Mana value
- 4
- Mana cost
- Power / Toughness
- 2 / 4
- Layout / frame
- leveler / 2003
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 52b1e9b3-d641-4fe5-a3bf-14d953f62e73
- Oracle ID
- c43c76d5-aa11-4fce-911a-ec60cb06ce2a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Level Up
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 809
- Penny rank
- 17 371
- Multiverse IDs
- 243433
- Arena ID
- —
- MTGO ID
- 40226
- TCGplayer ID
- 46828
- Cardmarket ID
- 245731
- Illustration ID
- 303ea65c-4e85-4cfb-a474-246985d8199b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
Pełny rekord źródłowy JSON
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