Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.

UST (Unstable) · #205 · EN
Targeting Rocket
Artifact — Contraption
Wyjaśnienie po polsku
Nakręt rakietowy (Targeting Rocket)
Artefakt — Kontrapt
Jak działa karta?
Po nakręceniu ten Kontrapt zmusza wskazany stwór do blokowania w tej turze, jeśli w ogóle może. Nie wskazuje, czego ma bronić — to wybór kontrolera blokera przy deklarowaniu bloków.
Gdy nakręcisz ten Kontrapt, jego zdolność natychmiast wywołuje efekt mówiący, że wskazany stwór ma blokować w tej turze, jeśli jest to możliwe. Zmusza to wskazany stwór do blokowania, ale tylko jeśli istnieje legalna możliwość blokowania (np. jeśli przeciwnik ma atakujących). Nie wybiera za niego, kogo ma blokować — jeśli jest kilka legalnych celów, kontroler podejmuje decyzję, które z nich zablokować zgodnie z normalnymi zasadami deklarowania bloków.
Ważne interakcje
- Kontrapt jest artefaktem; efekty odnoszące się do artefaktów dotyczą też Kontraptów.
- Nakręcenie Kontrapta jest zawsze opcjonalne; jeśli nakręcisz kilka, możesz ułożyć ich zdolności na stosie w dowolnej kolejności.
- Jeśli Kontrapt opuści pole bitwy i ma trafić gdzie indziej niż do wygnania, trafia do złomowiska (scrapyard), a nie do cmentarza.
Częste pomyłki
- Mylenie, że karta wskazuje, którego atakującego stwór ma zablokować — karta tylko nakazuje, by blokował jeśli ma taką możliwość; kontroler blokera wybiera którego.
- Przekonanie, że nakręcenie Kontrapta jest obowiązkowe — nakręcenie jest opcjonalne zgodnie z zasadami Kontraptów.
Przykład
Na turze przeciwnika ma dwóch atakujących; nakręcasz ten Kontrapt i wskazujesz jego 2/2. Kontroler wskazanego stwora musi go teraz zadeklarować jako blokera przeciwko któremuś z atakujących, jeśli może.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unstable (UST)
- Data wydania
- 2017-12-08
- Rzadkość
- Uncommon
- Artysta
- Steve Prescott
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 52882b9b-fbf2-405e-9eee-ddb434874070
- Oracle ID
- 4d98a9ba-dcdc-471d-99dd-d21ef751c1f5
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- goblinexplosioneers
- Obramowanie / znacznik
- borderless / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 439594
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 153113
- Cardmarket ID
- 314041
- Illustration ID
- 39a9c8ab-78a3-4c63-9b0c-1b4f0226c1db
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
Pełny rekord źródłowy JSON
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